The 4.8.2 Hotfix is now live! It contains more than 30 important fixes.
Feel free to continue the discussion about this release on the 4.8 announcement thread.
If you experience a bug with the 4.8.2 Hotfix, please remember to log a bug report for the issue on the UE4 AnswerHub to the Bug Reports section.
Fixed in 4.8.2
UE-16177 When launching the editor and having oculus_runtime_sdk_0.6.0.0_win_partner installed, the editor crashes.
UE-16608 Convert Actor option is grayed out and not selectable. (ConversionRoot metadata not found)
UE-16822 [CrashReport] Saving in animation blueprint can cause a crash
UE-16896 Level streaming crash in KiteDemo after retriggering cinematic
UE-16905 User Play Space Rot does not change anything in Client Play Camera Shake
UE-16966 Default settings cannot be used to import character animations
UE-16970 StrategyGame crash on android devices bad name index
UE-17103 Curve editor breaks randomly in Cascade
UE-17118 Custom Output node added to a Material Editor crashes Editor
UE-17163 [CrashReport] dxgi! and RHI related crash on project open
UE-17167 [CrashReport] Character interaction with asset causes crash
UE-17177 Localization manifest writing fails if source control is hooked up and the manifest file does not exist already.
UE-17211 [CrashReport] Clicking connection wires between blueprints nodes causes crash
UE-17212 Stack overflow due to heavy recursion in indirect lighting cache
UE-17213 LightSourceAngle is incorrectly greyed out
UE-17216 [CrashReport] Crash in FD3D11ComputeShader::~FD3D11ComputeShader()
UE-17226 OnPaint function causes artifacts to show up in a New Editor window
UE-17384 Import options broken when importing bones-only fbx animation
UE-17385 Android game packaged with obb outside apk does not create SaveGame directory on device
UE-17400 Regression for UPROPERTY specifier causing crash (“Template Mismatch during attachment”) during PIE
UE-17419 Crash compiling BPAIController and RunnerAI via session frontend test
UE-17443 DynamicModifiersOnly navmesh generation mode doesn’t work
UE-17523 Paper2D Set Sprite function in Construction requires mobility to be set to Movable
UE-17562 [CrashReport] Crash in TBaseMulticastDelegate<void,TSharedPtr<FSearchEntry,0> >::AddDelegateInstance()
UE-17569 GitHub 1309 : [Core][Windows] Don’t crash when GetRawInputData() fails.
UE-17673 Clicking the GameMode Override dropdown in the World Settings tab crashes the editor
UE-17792 Analog Input does not work for network clients (AddMovementInput scale values other than 0 and 1 do not replicate for clients)
UE-17829 Second client fails to load when using multiplayer PIE in separate processes
UE-18020 Crash Report Client - updates to data collection
UE-18041 [CrashReport] Fatal error in PostInitProperties
UE-18080 [CrashReport] Crash in UProjectileMovementComponent::TickComponent()
UE-18173 Crash report client submits user names for github builds