GreenWolf
(Gr33nW0lf)
June 28, 2015, 7:46pm
1
Hi, i am trying to rotate my character using a surface normal over blueprints, it was working in 4.8.0 but in 4.8.1 it dont work anymore.
roation without “Rinterp to” works but isnt very smooth, it seems like “Rinterp to” always putting same results out.
Thank you for your help!
Hi GreenWolf,
Could you show us some images of your Blueprints setup and some instructions for reproducing this? Thanks!
GreenWolf
(Gr33nW0lf)
June 30, 2015, 2:45am
3
Hi ,
It is very easy to reproduce this:
Use Rinterp in a BP (in a custom Function, starts every tick event), this setting dont work for me.
Thank you for your help!
I need more information than that, as RInterp seems to work fine for me. Can you show me what your setup looks like so I can replicate it here, please? Thanks!
for some reason it is working now, i think there was a problem with childs of this BP, now everything is working
Thank you very much for your help!