I created a new FPS template with 4.8.0 P1.
After you jump, the arm animation never leaves the “FPP_JumpEnd” node in the animation state machine. It will just sit there and loop the ending animation forever.
I created a new FPS template with 4.8.0 P1.
After you jump, the arm animation never leaves the “FPP_JumpEnd” node in the animation state machine. It will just sit there and loop the ending animation forever.
The problem is the animation has loop enabled inside of the “FPP_JumpEnd” state. If you uncheck that, it works fine.
Hey Devero,
We have caught this bug internally. Thank you for reporting this though!!!
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