[4.8.0 P1] FPS template, Arms State Machine Bug

I created a new FPS template with 4.8.0 P1.

After you jump, the arm animation never leaves the “FPP_JumpEnd” node in the animation state machine. It will just sit there and loop the ending animation forever.

The problem is the animation has loop enabled inside of the “FPP_JumpEnd” state. If you uncheck that, it works fine.

Hey Devero,

We have caught this bug internally. Thank you for reporting this though!!!

-.