[2015.06.15-15.24.57:516] 0]Log file open, 06/15/15 17:24:57
[2015.06.15-15.24.57:516] 0]LogInit:Display: Running engine for game: Shooter
[2015.06.15-15.24.57:516] 0]LogInit:Display: RandInit(449609731) SRandInit(449609731).
[2015.06.15-15.24.57:516] 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2015.06.15-15.24.57:516] 0]LogStats: Stats thread started
[2015.06.15-15.24.57:516] 0]LogInit: Version: 4.8.0-2579680+++depot+UE4-Releases+4.8
[2015.06.15-15.24.57:516] 0]LogInit: API Version: 2579680
[2015.06.15-15.24.57:516] 0]LogInit: Compiled (64-bit): Jun 8 2015 03:34:53
[2015.06.15-15.24.57:517] 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2015.06.15-15.24.57:517] 0]LogInit: Build Configuration: Development
[2015.06.15-15.24.57:517] 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2015.06.15-15.24.57:517] 0]LogInit: Command line:
[2015.06.15-15.24.57:517] 0]LogInit: Base directory: D:/Epic Games/4.8/Engine/Binaries/Win64/
[2015.06.15-15.24.57:517] 0]LogInit: Rocket: 1
[2015.06.15-15.24.57:562] 0]LogInit: Using libcurl 7.41.0
[2015.06.15-15.24.57:562] 0]LogInit: - built for x86_64-pc-win32
[2015.06.15-15.24.57:562] 0]LogInit: - supports SSL with WinSSL
[2015.06.15-15.24.57:562] 0]LogInit: - other features:
[2015.06.15-15.24.57:562] 0]LogInit: CURL_VERSION_SSL
[2015.06.15-15.24.57:562] 0]LogInit: CURL_VERSION_IPV6
[2015.06.15-15.24.57:562] 0]LogInit: CURL_VERSION_ASYNCHDNS
[2015.06.15-15.24.57:562] 0]LogInit: CURL_VERSION_LARGEFILE
[2015.06.15-15.24.57:562] 0]LogInit: CURL_VERSION_IDN
[2015.06.15-15.24.57:563] 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2015.06.15-15.24.57:563] 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2015.06.15-15.24.57:563] 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2015.06.15-15.24.57:563] 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2015.06.15-15.24.57:563] 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2015.06.15-15.24.57:595] 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.06.15-15.24.57:829] 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.06.15-15.24.58:109] 0]LogInit: Object subsystem initialized
[2015.06.15-15.24.58:269] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
[2015.06.15-15.24.58:269] 0]LogConsoleResponse:Warning: Found in ini file 'E:/unreal/Shooter/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.06.15-15.24.58:269] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.06.15-15.24.58:269] 0]LogConsoleResponse:Warning: Found in ini file 'E:/unreal/Shooter/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.06.15-15.24.58:269] 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.06.15-15.24.58:269] 0]LogConsoleResponse:Warning: Found in ini file 'E:/unreal/Shooter/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.06.15-15.24.58:505] 0]LogInit: Selected Device Profile: [Windows]
[2015.06.15-15.24.58:505] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.06.15-15.24.58:580] 0]LogInit: Computer: MAIK-PC
[2015.06.15-15.24.58:580] 0]LogInit: User: maik
[2015.06.15-15.24.58:580] 0]LogInit: CPU Page size=4096, Cores=4
[2015.06.15-15.24.58:580] 0]LogInit: High frequency timer resolution =3.020517 MHz
[2015.06.15-15.24.58:583] 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2015.06.15-15.24.58:583] 0]LogMemory: Platform Memory Stats for Windows
[2015.06.15-15.24.58:583] 0]LogMemory: Process Physical Memory: 50.77 MB used, 50.77 MB peak
[2015.06.15-15.24.58:583] 0]LogMemory: Process Virtual Memory: 23.55 MB used, 23.55 MB peak
[2015.06.15-15.24.58:583] 0]LogMemory: Physical Memory: 3067.63 MB used, 8173.93 MB total
[2015.06.15-15.24.58:583] 0]LogMemory: Virtual Memory: 283.34 MB used, 8388608.00 MB total
[2015.06.15-15.24.59:910] 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.06.15-15.25.00:293] 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (D:/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (D:/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2015.06.15-15.25.01:488] 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 760 (Feature Level 11_0)
[2015.06.15-15.25.01:488] 0]LogD3D11RHI: Adapter has 1990MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 2 output[s]
[2015.06.15-15.25.01:488] 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.06.15-15.25.01:498] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.06.15-15.25.01:505] 0]LogD3D11RHI: Async texture creation enabled
[2015.06.15-15.25.01:918] 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2015.06.15-15.25.04:866] 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2015.06.15-15.25.04:882] 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2015.06.15-15.25.04:898] 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2015.06.15-15.25.04:915] 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2015.06.15-15.25.04:933] 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2015.06.15-15.25.04:947] 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2015.06.15-15.25.04:961] 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2015.06.15-15.25.04:976] 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2015.06.15-15.25.05:005] 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2015.06.15-15.25.05:019] 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2015.06.15-15.25.05:033] 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2015.06.15-15.25.05:050] 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2015.06.15-15.25.05:178] 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2015.06.15-15.25.05:192] 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2015.06.15-15.25.05:205] 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2015.06.15-15.25.05:222] 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2015.06.15-15.25.05:222] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.06.15-15.25.06:121] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.06.15-15.25.06:341] 0]LogDerivedDataCache: Loaded boot cache 0.22s 53MB C:/Users/maik/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2015.06.15-15.25.06:341] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/maik/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2015.06.15-15.25.06:341] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/unreal/Shooter/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.06.15-15.25.06:341] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.06.15-15.25.06:341] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/unreal/Shooter/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2015.06.15-15.25.06:341] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2015.06.15-15.25.06:592] 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.06.15-15.25.06:603] 0]LogDerivedDataCache: Using Local data cache path C:/Users/maik/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.06.15-15.25.13:252] 0]LogInit: Selected Device Profile: [Windows]
[2015.06.15-15.25.13:442] 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.15-15.25.13:442] 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0))
[2015.06.15-15.25.13:742] 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.06.15-15.25.13:742] 0]LogMeshUtilities: No automatic mesh merging module available
[2015.06.15-15.25.14:233] 0]LogEnum:Warning: Enum Text 3 for Enum EViewModeIndex failed to resolve to any value
[2015.06.15-15.25.17:333] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.06.15-15.25.24:816] 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
The log doesn’t seem to tell me anything related to the error, but I think you are right with your ‘check( CurrentLevel )’ guess because I changed the level name at some point.
I only changed the default map in DefaultEditor.ini and DefaultGame.ini