#include “BehaviorTree/Blackboard/BlackboardKeyType_Vector.h”
Instead of Object , i really don’t understand what epic have done here but you need to include one file for each type (float , object,vector, … )
#include “BehaviorTree/Blackboard/BlackboardKeyType_Vector.h”
Instead of Object , i really don’t understand what epic have done here but you need to include one file for each type (float , object,vector, … )