Hello.
I am unable to submit anything to source control, each time I try the editor crashes with the following report
MachineId:5C9E62FC4A4881E5368AD2A1489662C6
EpicAccountId:cf0107bd5cd443408d0c24542f88cbb9
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\Misc\PackageName.cpp] [Line: 318]
FilenameToLongPackageName failed to convert '..//..//..//..//..//..//BirdcageDemoP4//Content//Glass.uasset
KERNELBASE + 24684 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_CoreUObject!FPackageName::FilenameToLongPackageName() + 542 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\misc\packagename.cpp:318]
UE4Editor_UnrealEd!FEditorFileUtils::FindAllSubmittablePackageFiles() + 273 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:3119]
UE4Editor_SourceControlWindows!FSourceControlWindows::ChoosePackagesToCheckInCallback() + 394 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\sourcecontrolwindows\private\ssourcecontrolsubmit.cpp:519]
UE4Editor_SourceControlWindows!TBaseStaticDelegateInstance<void __cdecl(TSharedRef<ISourceControlOperation,1> const & __ptr64,enum ECommandResult::Type)>::ExecuteIfSafe() + 20 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_PerforceSourceControl!FPerforceSourceControlProvider::Tick() + 435 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontrolprovider.cpp:356]
UE4Editor_SourceControl!FSourceControlModule::Tick() + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\sourcecontrol\private\sourcecontrolmodule.cpp:234]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 8056 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1489]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]