[4.7] Submit to source control crash

Hello.

I am unable to submit anything to source control, each time I try the editor crashes with the following report

MachineId:5C9E62FC4A4881E5368AD2A1489662C6
EpicAccountId:cf0107bd5cd443408d0c24542f88cbb9

Unknown exception - code 00000001 (first/second chance not available)

Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\Misc\PackageName.cpp] [Line: 318] 
FilenameToLongPackageName failed to convert '..//..//..//..//..//..//BirdcageDemoP4//Content//Glass.uasset

KERNELBASE + 24684 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_CoreUObject!FPackageName::FilenameToLongPackageName() + 542 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\misc\packagename.cpp:318]
UE4Editor_UnrealEd!FEditorFileUtils::FindAllSubmittablePackageFiles() + 273 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:3119]
UE4Editor_SourceControlWindows!FSourceControlWindows::ChoosePackagesToCheckInCallback() + 394 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\sourcecontrolwindows\private\ssourcecontrolsubmit.cpp:519]
UE4Editor_SourceControlWindows!TBaseStaticDelegateInstance<void __cdecl(TSharedRef<ISourceControlOperation,1> const & __ptr64,enum ECommandResult::Type)>::ExecuteIfSafe() + 20 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_PerforceSourceControl!FPerforceSourceControlProvider::Tick() + 435 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontrolprovider.cpp:356]
UE4Editor_SourceControl!FSourceControlModule::Tick() + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\sourcecontrol\private\sourcecontrolmodule.cpp:234]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 8056 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1489]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi,

Do you have a log file to help us investigate this further? It may be that the folder structure that your project is in is part of the cause.

Did you find a solution, Having a similar problem here.

We have identified and fixed a similar issue with attempting to submit plugin content, but we have not been able to reproduce this crash (nor have we received any more info). If you can provide any information (logs, example projects etc.) we would be most grateful!

What solved the issue for me was deleting the saved folder of the project .