Does this occur if you place the particle effect in the level by itself then press simulate? If not, how are you spawning this particular particle system?
I’m not sure what was causing your original crash but I’m glad your project is working now. It’s quite possible that whatever caused it is now fixed since the official release of 4.7.1 is out.
As for the infinite loop; adding the delay corrected the issue for you, right?
We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, post back here to let us know.