Make Structure Node doesn’t update properly when we change default values inside a structure. It keeps old values and we must delete node and recreate it in order for default values to update.
Example:
Name variable inside structure has been cleared (previously contained “Default Name”)
I attempted to reproduce what you are seeing but without luck. Make Struct node overrides default value while searching in blueprint as well as during play.
Are you seeing this in an existing project? If so, could you try reproducing this in a new project and see if you get same results? Please give as exact repro steps as possible.
Hello,
this issue is still not resolved since I experience this in latest 4.7.1 version.
Happens both when updating a project from 4.6 and at random times when you edit a struct/close reopen editor and other times! ( can’t really find a reliable way to reproduce this but it happens!)
I have still not been able to reproduce this. Just to be clear, does it only occur with projects converted from 4.6? Has anyone been able to find a reliable reproduction case?
We haven’t heard back from you in a while, so I’m resolving this post for tracking purposes. Please let us know if you are able to give us steps to reliably reproduce this, and we can continue investigating. Thanks!