Although this might sound tedious, if you are adding a lot of meshes before you press the play button, it might be best for you to save anyway. This will ensure you don’t lose any important placements or sizes that you set for a specific mesh or asset.
Another question, what types of meshes are you talking about. Are these all ‘Static Mesh’ objects, or is this anything like ‘BSP’ to a ‘Particle Effect’?
I should have mentioned this before, but all we need is for you to attach your dxdiag via the attach button here on the AnswerHub.
i add only one static mesh, exapmle, simple box, only one static mesh make crash if i start play button, if i not save befor start button of course, i now very good about saving after adding meany meshing, but its crash after one simple mesh, link text
Unfortunately this seems very project related. The only way for me to test this would be to test your entire project which is unnecessary.
The video you provided is great and gives us a visual for how the crash is reproduced!
I like to provide this link on How to Report a Crash on the AnswerHub because it provides us with the most information possible so we can attempt to find the source of the crash, and a potential solution.
How to Report a Bug/Crash on AnswerHub
If you just attach your .LOG and .DMP files the information you have provided to me should be sufficient.
Thank you for the bug report, but we ask that users post any new reports as a new AnswerHub post for tracking purposes. This makes sure that if the bug experienced by others, they can quickly search for the issue and find a proper resolution.
My meshes is working fine but whenever i add Foliage with the foliage tool it crashes immediately,but i can add a tree separately but cant use foliage at all and all my level’s that have foliage don’t want to open up :(… but it is okey i’l wait for the next update, placing foliage with hand now and not with the tool hahaha