[4.7 official] HTML 5 won't deploy

"You can now package and run your game in a Web browser through the binary tools you get through the Launcher. "

Updated Emscripten as indicated here: https://docs.unrealengine.com/latest/INT/Platforms/HTML5/GettingStarted/index.html et using both Firefox 32 bits and Firefox 64 bits Nightly.

I tried to launch the 2D side-scroller application template to HTML5: Blueprint version, Desktop with no starter content, minimal scalable 3D/2D.

Runs fine in the editor, however in Firefox, it’s black.

No errors lead to this, the launch was a “SUCCESS” apparently, only this log inside the browser would give me a clue if I could understand it. And with a timeout at the end (many seconds, 1 minute or so after the launch).

Any help appreciated.


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LogHTML5Launch:Display: Starting UE4 ... 

LogHTML5Launch:Display: Command line:    ../../../html2/html2.uproject   /Game/2DSideScrollerBP/Maps/2DSideScrollerExampleMap     -Messaging     

LogTemp:Display: PreInit Start
LogInit:Display: Running engine for game: html2
LogInit:Display: Project file not found: ../../../html2/html2.uproject
LogInit:Display: 	Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogConfig:Warning: Failed to saved backup for config[Engine]
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LogConfig:Warning: Failed to saved backup for config[Game]
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LogConfig:Warning: Failed to saved backup for config[Input]
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LogConfig:Warning: Failed to saved backup for config[Scalability]
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LogConfig:Warning: Failed to saved backup for config[GameUserSettings]
LogInit: Version: 4.7.0-2455222+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (32-bit): Feb 21 2015 23:34:01
LogInit: Compiled with Clang: 3.3 
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:    /Game/2DSideScrollerBP/Maps/2DSideScrollerExampleMap     -Messaging     
LogInit: Base directory: 
LogInit: Rocket: 1
[2015.02.24-22.52.20:273][  0]LogTaskGraph: Started task graph with 2 named threads and 3 total threads.
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[2015.02.24-22.52.20:276][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.02.24-22.52.20:279][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.02.24-22.52.20:336][  0]LogInit: Object subsystem initialized
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[2015.02.24-22.52.20:356][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
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[2015.02.24-22.52.20:359][  0]LogConsoleResponse:Warning:   Found in ini file '../../../html2/Saved/Config/HTML5/Engine.ini', in section '[/Script/Engine.RendererSettings]'
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[2015.02.24-22.52.20:363][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
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[2015.02.24-22.52.20:366][  0]LogConsoleResponse:Warning:   Found in ini file '../../../html2/Saved/Config/HTML5/Engine.ini', in section '[/Script/Engine.RendererSettings]'
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[2015.02.24-22.52.20:369][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
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[2015.02.24-22.52.20:373][  0]LogConsoleResponse:Warning:   Found in ini file '../../../html2/Saved/Config/HTML5/Engine.ini', in section '[/Script/Engine.RendererSettings]'
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[2015.02.24-22.52.20:421][  0]LogConfig:Warning: Failed to saved backup for config[DeviceProfiles]
[2015.02.24-22.52.20:430][  0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]]
[2015.02.24-22.52.20:434][  0]LogInit: Computer: Browser
[2015.02.24-22.52.20:436][  0]LogInit: User: GenericUser
[2015.02.24-22.52.20:438][  0]LogInit: Current Culture: en-US
[2015.02.24-22.52.20:440][  0]LogInit: High frequency timer resolution =1.000000 MHz
[2015.02.24-22.52.20:443][  0]LogInit: Memory total: Physical=1.0GB (1GB approx) 
[2015.02.24-22.52.20:451][  0]LogRHI: Initializing OpenGL RHI
[2015.02.24-22.52.20:455][  0]LogRHI:   GL_VENDOR: Mozilla
[2015.02.24-22.52.20:457][  0]LogRHI:   GL_RENDERER: Mozilla
[2015.02.24-22.52.20:459][  0]LogRHI:   GL_VERSION: WebGL 1.0
[2015.02.24-22.52.20:461][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL 1.00 (WebGL)
[2015.02.24-22.52.20:464][  0]LogRHI: OpenGL Extensions:
[2015.02.24-22.52.20:466][  0]LogRHI:   ANGLE_instanced_arrays
[2015.02.24-22.52.20:468][  0]LogRHI:   GL_ANGLE_instanced_arrays
[2015.02.24-22.52.20:471][  0]LogRHI:   EXT_blend_minmax
[2015.02.24-22.52.20:473][  0]LogRHI:   GL_EXT_blend_minmax
[2015.02.24-22.52.20:475][  0]LogRHI:   EXT_frag_depth
[2015.02.24-22.52.20:477][  0]LogRHI:   GL_EXT_frag_depth
[2015.02.24-22.52.20:479][  0]LogRHI:   EXT_shader_texture_lod
[2015.02.24-22.52.20:481][  0]LogRHI:   GL_EXT_shader_texture_lod
[2015.02.24-22.52.20:483][  0]LogRHI:   EXT_texture_filter_anisotropic
[2015.02.24-22.52.20:486][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
[2015.02.24-22.52.20:488][  0]LogRHI:   OES_element_index_uint
[2015.02.24-22.52.20:490][  0]LogRHI:   GL_OES_element_index_uint
[2015.02.24-22.52.20:492][  0]LogRHI:   OES_standard_derivatives
[2015.02.24-22.52.20:494][  0]LogRHI:   GL_OES_standard_derivatives
[2015.02.24-22.52.20:497][  0]LogRHI:   OES_texture_float
[2015.02.24-22.52.20:499][  0]LogRHI:   GL_OES_texture_float
[2015.02.24-22.52.20:501][  0]LogRHI:   OES_texture_float_linear
[2015.02.24-22.52.20:503][  0]LogRHI:   GL_OES_texture_float_linear
[2015.02.24-22.52.20:505][  0]LogRHI:   OES_texture_half_float
[2015.02.24-22.52.20:507][  0]LogRHI:   GL_OES_texture_half_float
[2015.02.24-22.52.20:510][  0]LogRHI:   OES_texture_half_float_linear
[2015.02.24-22.52.20:517][  0]LogRHI:   GL_OES_texture_half_float_linear
[2015.02.24-22.52.20:520][  0]LogRHI:   OES_vertex_array_object
[2015.02.24-22.52.20:522][  0]LogRHI:   GL_OES_vertex_array_object
[2015.02.24-22.52.20:525][  0]LogRHI:   WEBGL_color_buffer_float
[2015.02.24-22.52.20:531][  0]LogRHI:   GL_WEBGL_color_buffer_float
[2015.02.24-22.52.20:535][  0]LogRHI:   WEBGL_compressed_texture_s3tc
[2015.02.24-22.52.20:537][  0]LogRHI:   GL_WEBGL_compressed_texture_s3tc
[2015.02.24-22.52.20:539][  0]LogRHI:   WEBGL_depth_texture
[2015.02.24-22.52.20:541][  0]LogRHI:   GL_WEBGL_depth_texture
[2015.02.24-22.52.20:543][  0]LogRHI:   WEBGL_draw_buffers
[2015.02.24-22.52.20:545][  0]LogRHI:   GL_WEBGL_draw_buffers
[2015.02.24-22.52.20:547][  0]LogRHI:   WEBGL_lose_context
[2015.02.24-22.52.20:549][  0]LogRHI:   GL_WEBGL_lose_context
[2015.02.24-22.52.20:551][  0]LogRHI:   MOZ_WEBGL_lose_context
[2015.02.24-22.52.20:553][  0]LogRHI:   GL_MOZ_WEBGL_lose_context
[2015.02.24-22.52.20:567][  0]LogRHI:   MOZ_WEBGL_compressed_texture_s3tc
[2015.02.24-22.52.20:569][  0]LogRHI:   GL_MOZ_WEBGL_compressed_texture_s3tc
[2015.02.24-22.52.20:571][  0]LogRHI:   MOZ_WEBGL_depth_texture
[2015.02.24-22.52.20:573][  0]LogRHI:   GL_MOZ_WEBGL_depth_texture
[2015.02.24-22.52.20:575][  0]LogRHI:   GL_MAX_VERTEX_UNIFORM_VECTORS: 1024
[2015.02.24-22.52.20:578][  0]LogRHI:   GL_MAX_FRAGMENT_UNIFORM_VECTORS: 1024
[2015.02.24-22.52.20:586][  0]LogRHI: Fragment shader lowp precision: 23
[2015.02.24-22.52.20:589][  0]LogRHI: Fragment shader mediump precision: 23
[2015.02.24-22.52.20:591][  0]LogRHI: Fragment shader highp precision: 23
[2015.02.24-22.52.20:593][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
[2015.02.24-22.52.20:595][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2015.02.24-22.52.20:598][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
[2015.02.24-22.52.20:600][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 16
[2015.02.24-22.52.20:602][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 1
[2015.02.24-22.52.20:604][  0]LogRHI:   GL_MAX_SAMPLES: 1
[2015.02.24-22.52.20:606][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 1
[2015.02.24-22.52.20:608][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 1
[2015.02.24-22.52.20:610][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 1
[2015.02.24-22.52.20:612][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 32
[2015.02.24-22.52.20:614][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
[2015.02.24-22.52.20:617][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2015.02.24-22.52.20:619][  0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_WEBGL, FeatureLevel = ES2
[2015.02.24-22.52.20:644][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
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[2015.02.24-22.52.21:617][  0]LogConfig:Warning: Failed to saved backup for config[EditorUserSettings]
[2015.02.24-22.52.21:809][  0]LogObj: 20182 objects as part of root set at end of initial load.
[2015.02.24-22.52.21:812][  0]LogUObjectAllocator: 2963256 out of 0 bytes used by permanent object pool.
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[2015.02.24-22.52.21:815][  0]LogHTML5Launch:Display: PreInit Complete
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[2015.02.24-22.52.21:818][  0]LogHTML5Launch:Display: Init Start
[2015.02.24-22.52.21:822][  0]LogEngine: Initializing Engine...
[2015.02.24-22.52.21:875][  0]LogALAudio: ALAudio device opened : Device
[2015.02.24-22.52.21:880][  0]LogALAudio: AL_VENDOR      : Emscripten
[2015.02.24-22.52.21:882][  0]LogALAudio: AL_RENDERER    : WebAudio
[2015.02.24-22.52.21:884][  0]LogALAudio: AL_VERSION     : 1.1
[2015.02.24-22.52.21:887][  0]LogALAudio: AL_EXTENSIONS  : 
[2015.02.24-22.52.21:890][  0]LogInit: FAudioDevice initialized.
[2015.02.24-22.52.21:892][  0]LogInit: Texture streaming: Disabled
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[2015.02.24-22.52.21:907][  0]LogConfig:Warning: Failed to saved backup for config[GameUserSettings]
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[2015.02.24-22.52.21:915][  0]LogConfig:Warning: Failed to saved backup for config[GameUserSettings]
[2015.02.24-22.52.21:951][  0]LogNet: Browse: /Game/2DSideScrollerBP/Maps/2DSideScrollerExampleMap?Name=Player
[2015.02.24-22.52.21:955][  0]LogLoad: LoadMap: /Game/2DSideScrollerBP/Maps/2DSideScrollerExampleMap?Name=Player
[2015.02.24-22.52.21:981][  0]LogMemory: Platform Memory Stats for HTML5
[2015.02.24-22.52.21:983][  0]LogMemory: Process Physical Memory: 0.00 MB used, 0.00 MB peak
[2015.02.24-22.52.21:986][  0]LogMemory: Process Virtual Memory: 0.00 MB used, 0.00 MB peak
[2015.02.24-22.52.21:988][  0]LogMemory: Physical Memory: 1024.00 MB used, 1024.00 MB total
[2015.02.24-22.52.21:991][  0]LogMemory: Virtual Memory: 0.00 MB used, 0.00 MB total
[2015.02.24-22.52.21:993][  0]LogMemory: 
[2015.02.24-22.52.21:995][  0]Allocator Stats for ANSI: (not implemented)
[2015.02.24-22.52.22:172][  0]LogWorld: Game class is '2DSideScrollerGameMode_C'
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[2015.02.24-22.52.22:190][  0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10000_0///////STATCAT_Advanced//// old //STATGROUP_Threads//None///Thread_ffff_0///////STATCAT_Advanced////
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[2015.02.24-22.52.22:194][  0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//None///Thread_10001_0///////STATCAT_Advanced//// old //STATGROUP_Threads//None///Thread_ffff_0///////STATCAT_Advanced////
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[2015.02.24-22.52.22:215][  0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null.
[2015.02.24-22.52.22:217][  0]LogAIModule: Creating AISystem for world 2DSideScrollerExampleMap
[2015.02.24-22.52.22:420][  0]LogWorld: Bringing World /Game/2DSideScrollerBP/Maps/2DSideScrollerExampleMap.2DSideScrollerExampleMap up for play (max tick rate 0) at 2015.02.24-17.52.22
[2015.02.24-22.52.22:425][  0]LogWorld: Bringing up level for play took: 0.204600
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[2015.02.24-22.52.22:440][  0]LogRenderer:Warning: Reallocating scene render targets to support 1336x840 (Frame:2).
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[2015.02.24-22.52.22:698][  0]LogInit:Display: Game Engine Initialized.
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[2015.02.24-22.52.22:701][  0]LogHTML5Launch:Display: Init Complete
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[2015.02.24-22.54.19:193][491]LogRenderer:Warning: Reallocating scene render targets to support 1792x1120 (Frame:3495).

[2015.02.24-22.56.44:026][480]LogHttp:Warning: Timeout processing Http request. 0x446fbe0

Hi ,

Thank you for taking the time to report this issue and we appreciate your patience while awaiting a response. In order to assist you in an effective manner, we would like to see if you are still having a problem with deploying HTML5 using engine version 4.9.2…

If so, please provide some simple steps, screenshots, or any other relevant pieces of information to help us reproduce the issue on our end and we will investigate the problem.

Thank you for your feedback and cooperation,

.

Hi ,

Since we have not heard back from you, we are closing this post for tracking purposes. If you are still having a problem with deploying HTML5 using engine version 4.9.2, you can respond to this post with the requested information and we will continue to investigate.

Thanks,

.