When you open project I get following problem:
- If I open CombatNotifier before opening another assets (see to “Bad cast node” and “OnAggroAppeared”):
- If I open BaseAIController and then CombatNotifier:
This problem affects latest 4.7.3, but master version looks like work correctly.
I suspect problem is caused by circular dependencies.
I have a commit that show error message on destroying (convert to TRASHCLASS) currently loading blueprint: [b4b9269]
This commit show error message on incorrect data load even if error is not evident.