[4.7] How do I authority guard Component Blueprints?

Is it possible to add a Switch Has Authority node in a SceneComponent or ActorComponent Blueprint? It doesn’t appear in the search when adding graph nodes.

Wow, tough crowd.

I was just wondering the same thing… I have a class that derives from USceneComponent. Here I do not have access to the HasAuthority function from the AActor. What can be used instead?


You can get the authority from the owning actor.

■■■■… seems so obvious now. Thank you!