Is it possible to add a Switch Has Authority node in a SceneComponent or ActorComponent Blueprint? It doesn’t appear in the search when adding graph nodes.
Wow, tough crowd.
I was just wondering the same thing… I have a class that derives from USceneComponent. Here I do not have access to the HasAuthority function from the AActor. What can be used instead?
–kg
■■■■… seems so obvious now. Thank you!
thanks!!!