When I try build my project for Android I received below error during compilation:
LogPlayLevel: UnrealBuildTool: In file included from Runtime/Engine/Public\PhysXIncludes.h:19:
LogPlayLevel: UnrealBuildTool: In file included from ThirdParty/PhysX/PhysX-3.3/include\PxPhysicsAPI.h:49:
LogPlayLevel: UnrealBuildTool: In file included from ThirdParty/PhysX/PhysX-3.3/include/foundation/PxBounds3.h:38:
LogPlayLevel: UnrealBuildTool: In file included from ThirdParty/PhysX/PhysX-3.3/include\foundation/PxTransform.h:37:
LogPlayLevel: UnrealBuildTool: In file included from ThirdParty/PhysX/PhysX-3.3/include\foundation/PxQuat.h:39:
LogPlayLevel: UnrealBuildTool: In file included from ThirdParty/PhysX/PhysX-3.3/include\foundation/PxVec3.h:38:
LogPlayLevel: UnrealBuildTool: In file included from ThirdParty/PhysX/PhysX-3.3/include\foundation/PxMath.h:50:
LogPlayLevel: UnrealBuildTool: In file included from ThirdParty/PhysX/PhysX-3.3/include\foundation/PxIntrinsics.h:42:
LogPlayLevel: UnrealBuildTool: D:\Epic Games\4.7\Engine\Source\ThirdParty\PhysX\PhysX-3.3\include\foundation\unix\PxUnixIntrinsics.h(92,9) : error: use of undeclared identifier 'isfinite'; did you mean 'isFinite'?
LogPlayLevel: UnrealBuildTool: return isfinite(a);
LogPlayLevel: UnrealBuildTool: ^~~~~~~~
LogPlayLevel: UnrealBuildTool: isFinite
LogPlayLevel: UnrealBuildTool: D:\Epic Games\4.7\Engine\Source\ThirdParty\PhysX\PhysX-3.3\include\foundation\unix\PxUnixIntrinsics.h(90,22) : note: 'isFinite' declared here
LogPlayLevel: UnrealBuildTool: PX_FORCE_INLINE bool isFinite(float a)
LogPlayLevel: UnrealBuildTool: ^
LogPlayLevel: UnrealBuildTool: D:\Epic Games\4.7\Engine\Source\ThirdParty\PhysX\PhysX-3.3\include\foundation\unix\PxUnixIntrinsics.h(98,9) : error: use of undeclared identifier 'isfinite'; did you mean 'isFinite'?
LogPlayLevel: UnrealBuildTool: return isfinite(a);
LogPlayLevel: UnrealBuildTool: ^~~~~~~~
LogPlayLevel: UnrealBuildTool: isFinite
LogPlayLevel: UnrealBuildTool: D:\Epic Games\4.7\Engine\Source\ThirdParty\PhysX\PhysX-3.3\include\foundation\unix\PxUnixIntrinsics.h(90,22) : note: 'isFinite' declared here
LogPlayLevel: UnrealBuildTool: PX_FORCE_INLINE bool isFinite(float a)
LogPlayLevel: UnrealBuildTool: ^
LogPlayLevel: UnrealBuildTool: 2 errors generated.