Hi all,
We believe this is related to issue reported here:
which states:
This was caused by default values for
inherited values being initialized to
zero, rather than values in their
‘super’ blueprint. For instance, lets
say I have two blueprints: BP_Super,
and BP_Child. with BP_Child being
based on BP_Super. Values in BP_Child
could show up as 0, even if they were
set to something non-zero in BP_Super.
Thanks for pointing that out, Slavq! There is a GitHub pull request located here that should resolve issue for you, that will be included in 4.7.3 release:
https://github.com/EpicGames/UnrealEngine/commit/5b06ef7cd541deb6dc0c57fc7ed19868ba7a1916
Thanks for reports, everyone!