Dear Epic,
I have levels that worked great in 4.6, I was testing them earlier today.
I upgraded my project to 4.7
Now the levels run fine when the game is started in that level via PIE.
I can open the level BP and save it just fine
But when I run my game from commandline, the level simply crashes!
#All of my Game’s Levels Simply Crash when I run the Game From Commandline!!!
Here’s my commandline
"F:\VictoryUE4\Git47\UnrealEngine-release\Engine\Binaries\Win64\UE4Editor.exe" "%CD%\JoyMech.uproject" JoyNavV -game -ResX=1280 -ResY=960 -WinX=0 -WinY=30 -Fullscreen=false -NoVSync -log
#Please Help!
I dont know what to do to get my game back
#New Levels
Even if I make a brand new default level, and load that from commandline, it still crashes! Everything is fine in PIE, all the time.
#Crash Analysis
the Crash is occurring here in the UE4 Source Code
FString ULevelScriptBlueprint::CreateLevelScriptNameFromLevel (const ULevel* Level)
{
// Since all maps are named "PersistentLevel," check to see if this level is the actual OwningWorld->PersistentLevel, or name it based on the map package.
check(Level && Level->OwningWorld); //<~~~ Crash is here
UObject* LevelPackage = Level->GetOutermost();
return FPackageName::GetShortName(LevelPackage->GetFName().GetPlainNameString());
}
#Crash
MachineId:1890E56A449E5C1DCB496BA4281C3830
Unknown exception - code 00000001 (first/second not available)
Assertion failed: Level && Level->OwningWorld [File:F:\VictoryUE4\Git47\UnrealEngine-release\Engine\Source\Runtime\Engine\Private\LevelScriptBlueprint.cpp] [Li
KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 285 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Engine!ULevelScriptBlueprint::CreateLevelScriptNameFromLevel() + 102 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\engine\private\levelscriptblueprint.cpp:59]
UE4Editor_Engine!ULevel::GetLevelScriptBlueprint() + 54 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\engine\private\level.cpp:1648]
UE4Editor_Kismet!FFindInBlueprintSearchManager::OnAssetAdded() + 535 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\kismet\private\findinblueprintmanager.cpp:673]
UE4Editor_Kismet!FFindInBlueprintSearchManager::BuildCache() + 732 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\kismet\private\findinblueprintmanager.cpp:1181]
UE4Editor_Kismet!FFindInBlueprintSearchManager::Get() + 72 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\kismet\private\findinblueprintmanager.cpp:610]
UE4Editor_Engine!UBlueprint::GetAssetRegistryTags() + 2283 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\engine\private\blueprint.cpp:715]
UE4Editor_AssetRegistry!<lambda_346c535512d73011dc9f1ff8a2b8a821>::operator()() + 814 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\assetregistry\private\assetregistry.cpp:380]
UE4Editor_AssetRegistry!FAssetRegistry::GetAssets() + 2159 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\assetregistry\private\assetregistry.cpp:442]
UE4Editor_AssetRegistry!FAssetRegistry::GetAssetsByClass() + 330 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\assetregistry\private\assetregistry.cpp:262]
UE4Editor_UnrealEd!FComponentTypeRegistryData::ForceRefreshComponentList() + 5320 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\unrealed\private\componenttyperegistry.cpp:265]
UE4Editor_UnrealEd!FComponentTypeRegistry::FComponentTypeRegistry() + 68 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\unrealed\private\componenttyperegistry.cpp:393]
UE4Editor_UnrealEd!FComponentTypeRegistry::Get() + 49 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\unrealed\private\componenttyperegistry.cpp:363]
UE4Editor_KismetCompiler!FKismetCompilerContext::FinishCompilingClass() + 968 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:1736]
UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() + 8357 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\kismetcompiler\private\kismetcompiler.cpp:3508]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() + 569 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:87]
UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() + 1417 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:128]
UE4Editor_UnrealEd!FKismetEditorUtilities::GenerateBlueprintSkeleton() + 398 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:853]
UE4Editor_UnrealEd!FBlueprintEditorUtils::RegenerateBlueprintClass() + 825 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1183]
UE4Editor_CoreUObject!ULinkerLoad::RegenerateBlueprintClass() + 1079 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:289]
UE4Editor_CoreUObject!ULinkerLoad::FinalizeBlueprint() + 533 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1000]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3645 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor_CoreUObject!ULinkerLoad::CreateExport() + 5845 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor_CoreUObject!ULinkerLoad::CreateExportAndPreload() + 27 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor_CoreUObject!ULinkerLoad::LoadAllObjects() + 603 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor_CoreUObject!LoadPackageInternal() + 2055 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:896]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 1194 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImportInner() + 2160 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor_CoreUObject!ULinkerLoad::VerifyImport() + 195 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor_CoreUObject!ULinkerLoad::CreateImport() + 1212 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3740]
UE4Editor_CoreUObject!ULinkerLoad::IndexToObject() + 305 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3784]
UE4Editor_CoreUObject!ULinkerLoad::operator<<() + 100 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3967]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() + 55 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:31]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() + 218 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\public\uobject\propertytag.h:139]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() + 10102 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\class.cpp:1199]
UE4Editor_CoreUObject!UStructProperty::SerializeItem() + 546 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\propertystruct.cpp:147]
UE4Editor_CoreUObject!UArrayProperty::SerializeItem() + 346 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\propertyarray.cpp:77]
UE4Editor_CoreUObject!FPropertyTag::SerializeTaggedProperty() + 218 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\public\uobject\propertytag.h:139]
UE4Editor_CoreUObject!UStruct::SerializeTaggedProperties() + 10102 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\class.cpp:1199]
UE4Editor_CoreUObject!UObject::SerializeScriptProperties() + 292 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\obj.cpp:903]
UE4Editor_CoreUObject!UObject::Serialize() + 581 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\obj.cpp:845]
UE4Editor_Engine!UDataAsset::Serialize() + 22 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\engine\private\dataasset.cpp:16]
UE4Editor_CoreUObject!ULinkerLoad::Preload() + 3095 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2967]
UE4Editor_CoreUObject!EndLoad() + 974 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
UE4Editor_CoreUObject!LoadPackageInternal() + 2274 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:904]
UE4Editor_Engine!UEngine::LoadMap() + 5202 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\engine\private\unrealengine.cpp:8863]
UE4Editor_Engine!UEngine::Browse() + 1442 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\engine\private\unrealengine.cpp:8144]
UE4Editor_Engine!UGameInstance::StartGameInstance() + 438 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\engine\private\gameinstance.cpp:262]
UE4Editor_Engine!UGameEngine::Init() + 1448 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\engine\private\gameengine.cpp:465]
UE4Editor!FEngineLoop::Init() + 1246 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\launch\private\launchengineloop.cpp:1967]
UE4Editor!GuardedMain() + 932 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor!GuardedMainWrapper() + 26 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [f:\victoryue4\git47\unrealengine-release\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]