HideBone function is hanging up the editor or stanalone game and after going to 1.5GB mem usage, engine handles the error. It’s always happening when im trying to record the video or with low fps in editor.
The crash is not happening again after it’s handled, but you can see some bone glitches while hiding.
Im using:
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Character Blueprint with Anim Blueprint
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Anim Blueprint is using Cached Pose nodes in Anim Graph, Root motion from everything, 4 States in Locomotion and Montage Play in Event Graph.
LogOutputDevice: === Handled error: ===
Ensure condition failed: bRequiredBonesUpToDate [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\SkeletalMeshComponent.cpp] [Line: 841]Stack:
UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() (0x000007fee6389ed6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:174]UE4Editor-Core.dll!FDebug::EnsureFailed() (0x000007fee61f2ffd) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:279]
UE4Editor-Engine.dll!USkeletalMeshComponent::EvaluateAnimation() (0x000007fee3ef1440) + 82 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:843]
UE4Editor-Engine.dll!USkeletalMeshComponent::PerformAnimationEvaluation() (0x000007fee3f17d93) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:920]
UE4Editor-Engine.dll!FParallelAnimationEvaluationTask::DoTask() (0x000007fee3ee5d93) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:60]
UE4Editor-Engine.dll!TGraphTask::ExecuteTask() (0x000007fee3ef307d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\taskgraphinterfaces.h:671]UE4Editor-Core.dll!FTaskThread::ProcessTasks() (0x000007fee6124fa5) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor-Core.dll!FTaskThread::ProcessTasksUntilQuit() (0x000007fee612518d) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor-Core.dll!FTaskThread::Run() (0x000007fee61339cb) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:562]
UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x000007fee6387346) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x000007fee637c32d) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32.dll!UnknownFunction (0x000000007760652d) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007773c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007773c541) + 0 bytes [UnknownFile:0]