Before we get to the project stage, I have some info I need from you. Can you provide the build output logs for your successful apk build, and the crash logs from logcat on the devices? Thank you for the device information, that is very helpful.
It looks like you have your SDK set ‘android-22’, which is the API for devices running OS 5.1, and you stated your devices are both running 5.0. Please try setting your SDK to ‘android-19’, restart your computer as you have made changes to your SDK, package and try deploying to your devices again.
It looks like you’re leaving out a lot of the SDK locations. Please have a look at this forum post for how it should look. It may not be exactly identical depending on the versions of the SDK parts that you have installed, but those locations should not be empty.
Also, you have your minimum SDK set as 14, but your SDK level set to ‘matchndk’ which is android-19.
I have a Galaxy Note 3 and I have the same problem. I noticed that when you install the apk through the launch button in the editor, it creates a folder on the smartphone the same name as the project. If I package an apk and I trying to install it on the smartphone, if this folder is not present, app crash. If the folder is present, the app launches successfully.
After we make sure Tappy runs on your device, please go into the editor and get the Tappy project from the Learn tab, package it for development and ETC1, and let me know if that crashes on your device.
Tappy Chicken from Play Store work perfectly and packaged too. But if i uncheck “Package game data inside .apk” Tappy Chicken crash immediately after launch. I think this is because it lacks a folder containing the .ini
I packaged Tappy for development and ETC1 with the pak option unchecked from both the Packaging portion of the Project Settings and the Platforms-Android portion and ran it on our Galaxy Note 3 SM-N900P and it never crashed. So at this point I’m not sure what is not working correctly for you.
Ok, so that indicates to me that there’s something in your specific project that the Galaxy Note 3 does not like. Can you try again with your project and include another set of logcat logs, and this time show the whole log and not just the UE4 filter? I want to see if there’s something else going on. What version of Android is your Note 3 running?
I was able to install the Tappy apk from the batch file in the attempt above without launching on, so I am not sure why that is the only way it works for you. What operating system is your Note 3 currently running?
I found why application crash. I have a pretty heavy .obb (450mo), suddenly when I run the install via the .bat file, it’s really long. I launched the application before the bat is completely finished (the application being present on the smartphone, I thought it was good). So the config file was not present on the smartphone. Now my application works correctly. Sorry for my problem was that do not. Thank you for taking the time to answer.