4.7.6 Crash when opening project code 00000001

Hi there ! I was working on a project today and I got this error problem, this crashed the soft and i can’t open the file anymore. Is there any solution ?

I just remember reimporting a mesh (it was working before) and i was doing a build when it crashed…

Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 617]
Invalid BufferCount=0 while reading C://Users////Documents//Unreal Projects//House//Content//StarterC
KERNELBASE + 109229 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
UE4Editor_Core!FArchiveFileReaderGeneric::InternalPrecache() + 326 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:619]
UE4Editor_Core!FArchiveFileReaderGeneric::Serialize() + 144 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:656]
UE4Editor_CoreUObject!operator<<() + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\packagefilesummary.cpp:13]
UE4Editor_AssetRegistry!FPackageReader::OpenPackageFile() + 113 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\packagereader.cpp:37]
UE4Editor_AssetRegistry!FAssetDataGatherer::ReadAssetFile() + 150 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:422]
UE4Editor_AssetRegistry!FAssetDataGatherer::Run() + 2946 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:186]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88525 bytes
ntdll + 178321 bytes

Hi Grimmaldi -

Can you please include the Machine ID which is provided when the crash reporter comes up and make sure that you are sending the crash to us? Also just to clarify were you doing a build to package or a build for lighting?

Thank You

Ketchum

Hi , sorry for the lack of response, i haven’t seen your answer !

I found that the problem wasn’t with unreal but with my local C:, temporary files from UE4 were taking too much and
my disk was full !

Problem solved ! Thanks for the help and sorry about the delay !