Hello, i recently updated my UE4 to 4.7.6. When the update finished, i started to notice that my project would crash every time it loaded to 96%.
Is their any information on fixing this bug?
I have posted my Project Log
Log file open, 04/29/15 07:34:38
LogInit:Display: Running engine for game: MyProject2
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.04.29-11.34.38:007][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.04.29-11.34.38:062][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.04.29-11.34.38:074][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.04.29-11.34.38:083][ 0]LogInit: Object subsystem initialized
[2015.04.29-11.34.38:085][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.04.29-11.34.38:085][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Drew/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.04.29-11.34.38:085][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.04.29-11.34.38:085][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Drew/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.04.29-11.34.38:085][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
[2015.04.29-11.34.38:085][ 0]LogInit: Selected Device Profile: [Windows]
[2015.04.29-11.34.38:085][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.04.29-11.34.38:092][ 0]LogInit: Computer: NOISYSPACEBALLS
[2015.04.29-11.34.38:092][ 0]LogInit: User: Drew
[2015.04.29-11.34.38:092][ 0]LogInit: CPU Page size=4096, Cores=4
[2015.04.29-11.34.38:092][ 0]LogInit: High frequency timer resolution =2.338345 MHz
[2015.04.29-11.34.38:092][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
[2015.04.29-11.34.38:092][ 0]LogMemory: Platform Memory Stats for Windows
[2015.04.29-11.34.38:092][ 0]LogMemory: Process Physical Memory: 47.11 MB used, 47.11 MB peak
[2015.04.29-11.34.38:092][ 0]LogMemory: Process Virtual Memory: 23.70 MB used, 23.70 MB peak
[2015.04.29-11.34.38:092][ 0]LogMemory: Physical Memory: 5394.82 MB used, 8110.18 MB total
[2015.04.29-11.34.38:092][ 0]LogMemory: Virtual Memory: 286.93 MB used, 134217728.00 MB total
[2015.04.29-11.34.38:119][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 765M (Feature Level 11_0)
[2015.04.29-11.34.38:119][ 0]LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2015.04.29-11.34.38:134][ 0]LogD3D11RHI: Found D3D11 adapter 1: NVIDIA GeForce GTX 765M (Feature Level 11_0)
[2015.04.29-11.34.38:134][ 0]LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 0 output[s]
[2015.04.29-11.34.38:135][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.04.29-11.34.38:135][ 0]LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 0 output[s]
[2015.04.29-11.34.38:135][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.04.29-11.34.38:140][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.04.29-11.34.38:152][ 0]LogD3D11RHI: Async texture creation enabled
[2015.04.29-11.34.38:210][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.04.29-11.34.38:263][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.04.29-11.34.38:263][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.04.29-11.34.38:338][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.04.29-11.34.40:438][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.29-11.34.41:001][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.29-11.34.41:062][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.04.29-11.34.41:098][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 39MB C:/Users/Drew/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.04.29-11.34.41:098][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Drew/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.04.29-11.34.41:098][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Drew/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.04.29-11.34.41:098][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.04.29-11.34.41:205][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.04.29-11.34.41:217][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Drew/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.04.29-11.34.41:463][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2015.04.29-11.34.41:463][ 0]LogMeshUtilities: No automatic mesh merging module available
[2015.04.29-11.34.41:812][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.04.29-11.34.41:882][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.04.29-11.34.42:584][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.04.29-11.34.42:814][ 0]SourceControl: Info Source control is disabled
[2015.04.29-11.34.42:814][ 0]SourceControl: Info Source control is disabled
[2015.04.29-11.34.42:814][ 0]SourceControl: Info Source control is disabled
[2015.04.29-11.34.42:814][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
[2015.04.29-11.34.42:814][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
[2015.04.29-11.34.42:821][ 0]SourceControl: Info Source control is disabled
[2015.04.29-11.34.42:986][ 0]LogObj: 24232 objects as part of root set at end of initial load.
[2015.04.29-11.34.42:986][ 0]LogUObjectAllocator: 5137176 out of 0 bytes used by permanent object pool.
[2015.04.29-11.34.43:062][ 0]LogEngine: Initializing Engine...
[2015.04.29-11.34.45:198][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.04.29-11.34.45:217][ 0]LogInit: FAudioDevice initialized.
[2015.04.29-11.34.45:250][ 0]LogAIModule: Creating AISystem for world NewWorld
[2015.04.29-11.34.45:268][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Drew/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.04.29-11.34.45:272][ 0]LogInit: Texture streaming: Enabled
[2015.04.29-11.34.45:352][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.04.29-11.34.45:352][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.04.29-11.34.45:352][ 0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.04.29-11.34.45:352][ 0]LogAnalytics: SetUserId 60cb1d57407a0f3d8c83a3801fbb5873|9b41b165160b4691a2fc5dbf1dacc089|85e53917-59d9-4a27-9e40-5b8cb20ab64f
[2015.04.29-11.34.45:352][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.04.29-11.34.45:374][ 0]LogInit: Transaction tracking system initialized
[2015.04.29-11.34.45:546][ 0]BlueprintLog: New page: Editor Load
[2015.04.29-11.34.45:582][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.04.29-11.34.45:582][ 0]LogAssetRegistry: FAssetRegistry took 0.0111 seconds to start up
[2015.04.29-11.34.45:582][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.04.29-11.34.46:163][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.29-11.34.46:548][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.29-11.34.46:851][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
[2015.04.29-11.34.46:852][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
[2015.04.29-11.34.46:856][ 0]LogConsoleResponse:Display:
[2015.04.29-11.34.47:009][ 0]LogCook:Display: Done creating registry. It took 0.00s.
[2015.04.29-11.34.47:203][ 0]SourceControl: Info Source control is disabled
[2015.04.29-11.34.47:204][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Drew/Documents/Unreal Projects/MyProject2/Content/Maps/Main_Menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.04.29-11.34.47:204][ 0]LightingResults: New page: Lighting Build
[2015.04.29-11.34.47:222][ 0]MapCheck: New page: Map Check
[2015.04.29-11.34.47:222][ 0]LightingResults: New page: Lighting Build
[2015.04.29-11.34.47:233][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000E0341EA980
[2015.04.29-11.34.50:029][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.04.29-11.34.52:372][ 0]LogThreadingWindows:Error: Runnable thread FAssetDataGatherer crashed.
[2015.04.29-11.34.52:372][ 0]LogWindows: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\AssetRegistry\Private\NameTableArchive.cpp] [Line: 97]
Bad name index 0/0
KERNELBASE.dll!UnknownFunction (0x00007ffaf5f88b9c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffaaef68074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FMsg::Logf__VA() (0x00007ffaaede774f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
UE4Editor-AssetRegistry.dll!FNameTableArchiveReader::operator<<() (0x00007ffa9fc69b3b) + 107 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\nametablearchive.cpp:97]
UE4Editor-AssetRegistry.dll!FAssetDataGatherer::SerializeCache() (0x00007ffa9fc9678e) + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:475]
UE4Editor-AssetRegistry.dll!FAssetDataGatherer::Run() (0x00007ffa9fc9361f) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:81]
UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x00007ffaaef67346) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x00007ffaaef5c32d) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffaf6ca13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaf8d75444) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaf8d75444) + 0 bytes [UnknownFile:0]
Crash in runnable thread FAssetDataGatherer
[2015.04.29-11.34.55:612][ 0]LogExit: Executing StaticShutdownAfterError
[2015.04.29-11.34.55:629][ 0]LogAIModule: Creating AISystem for world Main_Menu
[2015.04.29-11.34.55:690][ 0]Cmd: MAP CHECKDEP
[2015.04.29-11.34.55:690][ 0]MapCheck: New page: Main_Menu - Apr 29, 2015, 3:34:55 AM
[2015.04.29-11.34.55:700][ 0]LogWindows:Error: HandleError re-entered.
[2015.04.29-11.34.55:730][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.04.29-11.34.55:730][ 0]Log file closed, 04/29/15 07:34:55