[4.7.6] Crash on Project Load (Fatal Error - Bad name index 0/0)

Hello, i recently updated my UE4 to 4.7.6. When the update finished, i started to notice that my project would crash every time it loaded to 96%.

Is their any information on fixing this bug?

I have posted my Project Log

Log file open, 04/29/15 07:34:38
LogInit:Display: Running engine for game: MyProject2
LogInit: Version: 4.7.6-2513093+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Apr 15 2015 12:09:54
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line: 
LogInit: Base directory: C:/Program Files/Epic Games/4.7/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2015.04.29-11.34.38:007][  0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2015.04.29-11.34.38:062][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2015.04.29-11.34.38:074][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2015.04.29-11.34.38:083][  0]LogInit: Object subsystem initialized
[2015.04.29-11.34.38:085][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2015.04.29-11.34.38:085][  0]LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Drew/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.04.29-11.34.38:085][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2015.04.29-11.34.38:085][  0]LogConsoleResponse:Warning:   Found in ini file 'C:/Users/Drew/Documents/Unreal Projects/MyProject2/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2015.04.29-11.34.38:085][  0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
[2015.04.29-11.34.38:085][  0]LogInit: Selected Device Profile: [Windows]
[2015.04.29-11.34.38:085][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2015.04.29-11.34.38:092][  0]LogInit: Computer: NOISYSPACEBALLS
[2015.04.29-11.34.38:092][  0]LogInit: User: Drew
[2015.04.29-11.34.38:092][  0]LogInit: CPU Page size=4096, Cores=4
[2015.04.29-11.34.38:092][  0]LogInit: High frequency timer resolution =2.338345 MHz
[2015.04.29-11.34.38:092][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB
[2015.04.29-11.34.38:092][  0]LogMemory: Platform Memory Stats for Windows
[2015.04.29-11.34.38:092][  0]LogMemory: Process Physical Memory: 47.11 MB used, 47.11 MB peak
[2015.04.29-11.34.38:092][  0]LogMemory: Process Virtual Memory: 23.70 MB used, 23.70 MB peak
[2015.04.29-11.34.38:092][  0]LogMemory: Physical Memory: 5394.82 MB used, 8110.18 MB total
[2015.04.29-11.34.38:092][  0]LogMemory: Virtual Memory: 286.93 MB used, 134217728.00 MB total
[2015.04.29-11.34.38:119][  0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 765M       (Feature Level 11_0)
[2015.04.29-11.34.38:119][  0]LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2015.04.29-11.34.38:134][  0]LogD3D11RHI: Found D3D11 adapter 1: NVIDIA GeForce GTX 765M       (Feature Level 11_0)
[2015.04.29-11.34.38:134][  0]LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 0 output[s]
[2015.04.29-11.34.38:135][  0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0)
[2015.04.29-11.34.38:135][  0]LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 0 output[s]
[2015.04.29-11.34.38:135][  0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2015.04.29-11.34.38:140][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2015.04.29-11.34.38:152][  0]LogD3D11RHI: Async texture creation enabled
[2015.04.29-11.34.38:210][  0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2015.04.29-11.34.38:263][  0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
[2015.04.29-11.34.38:263][  0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
Resource: (C:/Program Files/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
[2015.04.29-11.34.38:338][  0]LogContentStreaming: Texture pool size is 0.000000MB
[2015.04.29-11.34.40:438][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.29-11.34.41:001][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.29-11.34.41:062][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2015.04.29-11.34.41:098][  0]LogDerivedDataCache: Loaded boot cache 0.04s 39MB C:/Users/Drew/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.04.29-11.34.41:098][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Drew/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
[2015.04.29-11.34.41:098][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users/Drew/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2015.04.29-11.34.41:098][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2015.04.29-11.34.41:205][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2015.04.29-11.34.41:217][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Drew/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2015.04.29-11.34.41:463][  0]LogMeshUtilities: No automatic mesh reduction module available
[2015.04.29-11.34.41:463][  0]LogMeshUtilities: No automatic mesh merging module available
[2015.04.29-11.34.41:812][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2015.04.29-11.34.41:882][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
[2015.04.29-11.34.42:584][  0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2015.04.29-11.34.42:814][  0]SourceControl: Info Source control is disabled
[2015.04.29-11.34.42:814][  0]SourceControl: Info Source control is disabled
[2015.04.29-11.34.42:814][  0]SourceControl: Info Source control is disabled
[2015.04.29-11.34.42:814][  0]LogSourceControl: RunCommandInternalRaw: 'git version'
[2015.04.29-11.34.42:814][  0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
[2015.04.29-11.34.42:821][  0]SourceControl: Info Source control is disabled
[2015.04.29-11.34.42:986][  0]LogObj: 24232 objects as part of root set at end of initial load.
[2015.04.29-11.34.42:986][  0]LogUObjectAllocator: 5137176 out of 0 bytes used by permanent object pool.
[2015.04.29-11.34.43:062][  0]LogEngine: Initializing Engine...
[2015.04.29-11.34.45:198][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2015.04.29-11.34.45:217][  0]LogInit: FAudioDevice initialized.
[2015.04.29-11.34.45:250][  0]LogAIModule: Creating AISystem for world NewWorld
[2015.04.29-11.34.45:268][  0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Drew/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
[2015.04.29-11.34.45:272][  0]LogInit: Texture streaming: Enabled
[2015.04.29-11.34.45:352][  0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2015.04.29-11.34.45:352][  0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.04.29-11.34.45:352][  0]LogAnalytics: ET APIKey = Rocket.Release. DataRouterUploadURL = https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data. AppVersion = 4.7.6-2513093+++depot+UE4-Releases+4.7
[2015.04.29-11.34.45:352][  0]LogAnalytics: SetUserId 60cb1d57407a0f3d8c83a3801fbb5873|9b41b165160b4691a2fc5dbf1dacc089|85e53917-59d9-4a27-9e40-5b8cb20ab64f
[2015.04.29-11.34.45:352][  0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2015.04.29-11.34.45:374][  0]LogInit: Transaction tracking system initialized
[2015.04.29-11.34.45:546][  0]BlueprintLog: New page: Editor Load
[2015.04.29-11.34.45:582][  0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.04.29-11.34.45:582][  0]LogAssetRegistry: FAssetRegistry took 0.0111 seconds to start up
[2015.04.29-11.34.45:582][  0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for ../../../Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2015.04.29-11.34.46:163][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.29-11.34.46:548][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2015.04.29-11.34.46:851][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
[2015.04.29-11.34.46:852][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf'
[2015.04.29-11.34.46:856][  0]LogConsoleResponse:Display: 
[2015.04.29-11.34.47:009][  0]LogCook:Display: Done creating registry. It took  0.00s.
[2015.04.29-11.34.47:203][  0]SourceControl: Info Source control is disabled
[2015.04.29-11.34.47:204][  0]Cmd: MAP LOAD FILE="../../../../../../Users/Drew/Documents/Unreal Projects/MyProject2/Content/Maps/Main_Menu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2015.04.29-11.34.47:204][  0]LightingResults: New page: Lighting Build
[2015.04.29-11.34.47:222][  0]MapCheck: New page: Map Check
[2015.04.29-11.34.47:222][  0]LightingResults: New page: Lighting Build
[2015.04.29-11.34.47:233][  0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000E0341EA980
[2015.04.29-11.34.50:029][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2015.04.29-11.34.52:372][  0]LogThreadingWindows:Error: Runnable thread FAssetDataGatherer crashed.
[2015.04.29-11.34.52:372][  0]LogWindows: === Critical error: ===
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\AssetRegistry\Private\NameTableArchive.cpp] [Line: 97] 
Bad name index 0/0


KERNELBASE.dll!UnknownFunction (0x00007ffaf5f88b9c) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffaaef68074) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FMsg::Logf__VA() (0x00007ffaaede774f) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
UE4Editor-AssetRegistry.dll!FNameTableArchiveReader::operator<<() (0x00007ffa9fc69b3b) + 107 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\nametablearchive.cpp:97]
UE4Editor-AssetRegistry.dll!FAssetDataGatherer::SerializeCache() (0x00007ffa9fc9678e) + 12 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:475]
UE4Editor-AssetRegistry.dll!FAssetDataGatherer::Run() (0x00007ffa9fc9361f) + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetdatagatherer.cpp:81]
UE4Editor-Core.dll!FRunnableThreadWin::Run() (0x00007ffaaef67346) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() (0x00007ffaaef5c32d) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffaf6ca13d2) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaf8d75444) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffaf8d75444) + 0 bytes [UnknownFile:0]

Crash in runnable thread FAssetDataGatherer

[2015.04.29-11.34.55:612][  0]LogExit: Executing StaticShutdownAfterError
[2015.04.29-11.34.55:629][  0]LogAIModule: Creating AISystem for world Main_Menu
[2015.04.29-11.34.55:690][  0]Cmd: MAP CHECKDEP
[2015.04.29-11.34.55:690][  0]MapCheck: New page: Main_Menu - Apr 29, 2015, 3:34:55 AM
[2015.04.29-11.34.55:700][  0]LogWindows:Error: HandleError re-entered.
[2015.04.29-11.34.55:730][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.04.29-11.34.55:730][  0]Log file closed, 04/29/15 07:34:55

Hi NoisySpaceBalls,

Something could be corrupted in your asset registry cache. Try deleting the Intermediate folder out of the Project folder tree. When you open the project again, it will recreate that folder.

Post back here to let me know if that works or not.

Cheers,

TJ

After deleting the Intermediate folder, the project loaded without a problem.

Thank you for your help.