[4.7.6] Changing FOV causes DistanceField Shadowing to flicker.

Hey FacePalm,

DistanceField meshes are how DistanceField shadows are calculated.

There are limitations with everything including shadows and DistanceField.

If you could recreate this in a test project in a later build. Like 4.8. I know that the performance of DistanceField AO especially has been improved by up to five times in the preview of 4.9.

At this point this is not a bug because you are able to slightly improve this issue with a FOV change.

With the limitations of the current version of UE4 that you are using I would highly recommend testing this out and seeing if that fixes it.

I will be moving this thread from Bug reports to Rendering,

Thanks,