Hey ,
Firstly the issue is when you’re in PIE or game. The scrollwheel only moves the Editor camera forwards and backwards when not in PIE. (In your video you don’t seem to be in PIE mode)
The FOV change is inside the FirstPersonCharacter BP, which is:
My DXDiag is attached [here.][2]
Setting r.dfshadowScatterTileCulling to 0 does work for the 4.8.3 test project, however it completely breaks DF shadowing in our 4.7.6 game. Video of the results [here][3]
Were there any other possible work-arounds I could try in 4.7.6?
EDIT: We’ve just finished the initial upgrade to 4.8.2 (It’s been in the works for a while) and the r.dfshadowScatterTileCulling 0 change seems to cause all our speedtrees to start flickering in the distance.
Cheers dude.