Since a hour or so, every time one of my blueprint runs his (empty!) construction script, it gets duplicated:
I know that the actor get’s destroyed and reconstructed on each single operation (tens of times on single move operation for example) but this doesn’t seem normal to me.
Every “instance” has the same internal ID Name, in my case BP_Car_Bentley_C_3, there are also a bunch of (Deleted Actor) nodes in the scene outliner.
When I start the game, everything is ok again (until the next manipulation of the BP actor, of course):
Just to be sure I didn’t mess up this myself, I disconnected all nodes in the construction script, saved and recompiled.
This didn’t change anything. Also restarting the engine didn’t fix it.
Do you have the car being reconstructed at any time? For instance, are you using any “Set actor location/rotation” nodes or manually changing the location/rotation in your script?
The construction script runs every time the actor is destroyed/recreated. At least on the construction script side it will run but no functionality is present so it stops at the construction script node. Do you have a copy of the blueprint you would be ok sharing? I’d be happy to take a look and see what is occurring.
Unfortunately this lead me to another crash when attempting to copy over the .txt files. Can you zip up the full .uassets from your contents folder and load that up here? I can add them manually. Additionally, are your blueprints using the base sedan model or another model?
Unfortunately I can’t see what could be causing this error. Can you send me a copy of the project that is experiencing this error? It appears it may be linked to communications between blueprints. If it makes you more comfortable, you can share the project privately by sending me the link in a private message on the forums.