Hi alexholmesI93,
Can you attach then latest output log for your failed build? Thanks!
Hi alexholmesI93,
Can you attach then latest output log for your failed build? Thanks!
I have posted my latest output logs already in a previous post. The project has not changed and it still will not package.
Sorry for the delay, I was out of town.
Your log did change (that you posted above as “platformerdemo_outputlog.txt (9.2 kB)”) and it shows that everything looks okay
Can you remove the @echo off line at the top of RunUAT.bat, we should be able to see more useful info form that.
Hi alexholmesI93,
Are you still seeing this issue, and if so are you able to get the logs that Josh Adams has requested?
I am still seeing the issue,
I followed Josh Adams instructions to remove the ‘@echo off’ line from RunUAT.bat file. and this is now the output log from the platformer game.
That log indicates that the batch file is running from the wrong place. I am super confused by it. The directory shown in the log is the root of the engine. I wonder if the location of your project is being strange. Can you move your project to like D:\ or something like that? Hoping that on another drive, it won’t try to use …\Users\Projects… blah
Hi alexholmesI93,
Were you able to try the fix above that Josh Adams suggested?
Thanks!
Yes, I just tried launching the project from a USB drive, I didn’t seem to get the same RunUAT.bat error when packaging, but it still failed.
Hi alexholmesI93,
Sorry for the late response. Do you have another drive on your computer to try? I am not 100% sure that a USB drive will work correctly.
At the same time, what you can try is deleting the same stuff as above from your project, restarting, copying your project and opening same in the newest of the 4.8 previews? We’ve had a number of fixes make it into the previews, so we can see if your issue has possibly been fixed in the interim. Be sure to make a copy, do not convert in place.
Thanks!
Hi alexholmesI93,
We haven’t heard from you in a few days so I’m going to close this out as resolved. If you try the above and you’re still seeing the project build failure, please respond here and we’ll reopen the issue.
Thanks!
I believe that most failures of runAUT.bat ERROR: Automation Tool could not be run properly or something.
I have possible solutions for you.
Use Visual Studio 2013 to change Development editor to development and make sure every file/Asset in your game is compiled and fully build through Visual Studio 2013
goto settings>projectsettings>maps&Modes> and maybe you did something wrong there. (UE4 editor)
Re-do all the blueprints / event maker codes , Make sure they are compiled
You might be missing very important files that the package could be a fail. The AutomationTool.exe has always been giving the same errors, this is due to missing files. You can try ask the Devs about this.
That is all the possible solutions.
Btw showing the log output will be helpfull in some short ways.
Same error on 4.12.5, didn’t ran UE4 for 1 week, after opening, the stupid “batch files located at wrong location” is poping up on build. Nothing to do with project files, or location, tried to verify engine, all ok.
Problem is on packaging , WTF epic, you guys actually bunch of [redacted], trying to sell unstable engine and making profit out of it, Bug fixes my butt, after 10 engine revision there are still too many bugs which frustrates everyone.
Hello tahmidk15,
Please refrain from using vulgar language on the Answerhub. As for the issue you’re experiencing, I’ve recently responded to your post to ask for more information. Please refer to that post for further assistance.