[4.7.5] Project Launch/Package failed - RunUAT.bat ERROR

Okay, I see that.Though the problem you posted does not resemble my issue. I did recently put a physics object in my scene, but I removed it before that last build log, is there any other way I can find out which asset might be causing the problem?

As for the crash logs, this current issue does not crash UE, so there are no recent crash logs, are there any other files I can get you that might help?