[4.7.5 Mac] Packaging for Android after adding code to a blueprint project

Yes, I can package for GearVR if starting from a code only project.

What I need to achieve is adding code to my blueprint project (needed to compile plugins like the GearVR one) and then package for Android.

In any case, it now fails both with the plugin enabled and with the plugin disabled. In attach you can find both logs from the project failing:

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The initial empty projects (Test2) now packages also with the plugin… I’m puzzled :-/