[4.7 - 4.8] Template Advanced Car problem with physics

Problem with the car physics or something, because the car is a spider car and you can park/stop at 90º without problems

https://dl.dropboxusercontent.com/u/28070491/UE/Forums/SpiderCar.jpg

same here

Bump, this need more config options to avoid this.

I think this need a check by Epic.

Hi Hevedy, this is just a template that is setup as an example. All the parameters to change the behavior of the car are available in the Vehicle Movement component of the Blueprint.

If you don’t want the car to stop on the hill you need to change this behavior by adjusting the “Stop Threshold” in the Vehicle Setup tab. Adjust this to a lower value. I used a value of 0 when testing this.

Tim

Thanks you, i go to try that!

The problem don’t is stop in the hill, the problem is put the car at 90º and don’t go out and drop to the ground, some one say me about the need of implement that and give the option in the Unreal Engine 4

With something like that you would probably want to program this kind of behavior in using BP logic or C++ with some traces to see the angle of the slope and determine if the car should be able to drive up it or not.

The vehicle component is better to use as a starting point for your vehicles. This may be extended in the future, but there are no plans that I’m aware of at the moment to change this.

From this thread Horrible Car Physics - Feedback for Unreal Engine team - Unreal Engine Forums Zogrim say me about the option in the Physics lib not implemented:

“PhysX has a concept of “sticky friction”. For cases when you want your car to climb walls like that as part of the gameplay. Check if this is enabled.”

That will be nice to have in the UE4.