[4.7.3] Widget Component can't be hidden

In Blueprint, a widget component can be set to ‘Hidden in Game’ from the class defaults, and can be made visible with SetHiddenInGame(true).

However, SetHiddenInGame(false) does not hide the widget, although the widget stops following the actor it is placed on.

Edit: I just noticed this feature was experimental, that would probably explain it.

Hi -

Per the user’s request we are closing this issue into an Experimental Feature.

Thank You

Eric Ketchum