i have a test in 4.7.1, failed too. it seems problem is i have use some platform features and add TargetPlatform module reference. but package action can not find the lib. so i should use the engine compiled with full source code ?
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NetTest01 : ModuleRules
{
public NetTest01(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
PrivateDependencyModuleNames.AddRange(new string[] { "AIModule", "Sockets", "Networking", "Json", "TargetPlatform" });
}
}