Hi guys,
I can not package my game to win64 after installed Incredibuild. But I can press F7 in vs2013 or click recompile toolbar button in editor to compile my game and PIE. It seems incredibuild has wrong config so it can not find UE4Game-Redist-DesktopPlatform.lib or it should not to use this lib at all.
**I will post another bug report, i can not disable xge … **
the error log is
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4_levels\NetTest01\NetTest01.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4_levels\NetTest01\NetTest01.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4_levels\NetTest01\NetTest01.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\UE4_levels\NetTest01\NetTest01.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project F:\UE4_levels\NetTest01\NetTest01.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in F:\UE4_levels\NetTest01
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists B:\Temp\UAT\F+UE4Launcher+Epic+Games+4.7\Rules\UATRules10621952.dll=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: B:\Temp\UAT\F+UE4Launcher+Epic+Games+4.7\Rules\UATRules10621952.dll
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for F:\UE4_levels\NetTest01\NetTest01.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\PUB_BUILD\NetTest
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=F:\UE4_levels\NetTest01\Saved\StagedBuilds
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=NetTest01
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=F:\UE4_levels\NetTest01\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=F:\UE4_levels\NetTest01\Binaries\Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=F:\UE4_levels\NetTest01\Binaries\Win64\NetTest01.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=F:\UE4_levels\NetTest01\Binaries\Win64\NetTest01.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=F:\UE4_levels\NetTest01\NetTest01.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=NetTest01
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4_levels\NetTest01\NetTest01.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4_levels\NetTest01\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in F:\UE4_levels\NetTest01\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines F:\UE4_levels\NetTest01\Config\DefaultEngine.ini
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/Maps/Example_Map
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4_levels\NetTest01\NetTest01.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4_levels\NetTest01\NetTest01.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=True
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic:
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo:
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE:
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4Launcher\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\UE4_levels\NetTest01\Intermediate\Build\Manifest.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles F:\UE4Launcher\Epic Games\4.7\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles F:\UE4Launcher\Epic Games\4.7\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4Launcher\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4Launcher\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: F:\UE4Launcher\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe NetTest01 Win64 Development -generatemanifest -nobuilduht -xgeexport F:\UE4_levels\NetTest01\NetTest01.uproject -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: XGEEXPORT: Exported '../../Engine/Intermediate/Build/UBTExport.0.xge.xml'
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: XGE execution time: 3.56 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 3.7885348s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4_levels\NetTest01\Intermediate\Build\Manifest.xml=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile F:\UE4_levels\NetTest01\Intermediate\Build\Manifest.xml C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UBTManifest.0.xml
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UBTManifest.0.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\UE4_levels\NetTest01\Intermediate\Build\Manifest.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles F:\UE4Launcher\Epic Games\4.7\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles F:\UE4Launcher\Epic Games\4.7\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists F:\UE4Launcher\Epic Games\4.7\Engine\Intermediate\Build\UBTExport.0.xge.xml=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile F:\UE4Launcher\Epic Games\4.7\Engine\Intermediate\Build\UBTExport.0.xge.xml C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UBTExport.0.xge.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles F:\UE4Launcher\Epic Games\4.7\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles F:\UE4Launcher\Epic Games\4.7\Engine\Intermediate\Build *.xge.xml False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile F:\UE4Launcher\Epic Games\4.7\Engine\Intermediate\Build\UBTExport.0.xge.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UBTExport.0.xge.xml=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UBTExport.0.xge.xml C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UAT_XGE.xml.UBTExport.0.xge.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UBTExport.0.xge.xml C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UAT_XGE.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UBTExport.0.xge.xml
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UAT_XGE.xml=True
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.RunXGE: Running XGE *******
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe "C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UAT_XGE.xml" /Rebuild /MaxCPUS=200
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: -----------------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: Xoreax Grid Engine Console 5.0 (build 1496)
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: Copyright (C) 2001-2013 Xoreax Software Ltd. All rights reserved.
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: -----------------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: Initializing...
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: --------------------Project: Env_0---------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: ** For NetTest01-Win64-Development
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: NetTest01.exe
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: LINK : fatal error LNK1181: cannot open input file 'F:\UE4Launcher\Epic Games\4.7\Engine\Binaries\Win64\UE4Game-Redist-DesktopPlatform.lib'
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: Error executing C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64\link.exe (tool returned code: 1181)
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: ---------------------- Done ----------------------
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: Rebuild All: 0 succeeded, 1 failed, 0 skipped
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.5096791s to run xgConsole.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.RunXGE: XGE did not succeed *******
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.RunXGE: XGE failed on try 1: AutomationTool.AutomationException: Command failed (Result:1): C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe "C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\U
MainFrameActions: Packaging (Windows (64-bit)): AT_XGE.xml" /Rebuild /MaxCPUS=200. See logfile for details: 'xgConsole.txt'
MainFrameActions: Packaging (Windows (64-bit)): At AutomationTool.UE4Build.RunXGE(List`1 Actions, String TaskFilePath, Boolean DoRetries, Boolean SpecialTestFlag)
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
Cheers
Omega