I place it in the editor and add a 90 degree rotation to the instance. When I run the game with 2 players the skeletal mesh shows up in 2 different places while the static mesh shows up in the same place:
I had written up a response to you a few days ago, but I don’t think I hit send. MY BAD. Anyways, I have been unable to reproduce this locally.
Is there any way that you can send along some of your problematic assets for me to try and see what’s wrong? You can upload them to dropbox, google drive, etc and then PM me the link.