I have uninstalled incredibuild, package action not use xge now. but still build failed …
This is a sad story~~
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: F:\UE4Launcher\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe NetTest01 Win64 Development F:\UE4_levels\NetTest01\NetTest01.uproject -noxge -rocket -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for NetTest01
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for NetTest01
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 6 actions (4 in parallel)
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: GameLogic.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: NetTest01PlayerController.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: NetTest01.generated.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: GamePlayer.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MyHUD.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [6/6] Link NetTest01.exe
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: cannot open input file 'F:\UE4Launcher\Epic Games\4.7\Engine\Binaries\Win64\UE4Game-Redist-DesktopPlatform.lib'