Hi guys,
I have post a bug report at:
I want to disable xge but it seems not works.
1, i add this to Epic Games\4.7\Engine\Saved\UnrealBuildTool\BuildConfiguration.xml
<?xml version="1.0" encoding="utf-8" ?><Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<BuildConfiguration>
<bAllowXGE>false</bAllowXGE>
</BuildConfiguration>
</Configuration>
but it not works.
2, i direct modify Epic Games\4.7\Engine\Programs\UnrealBuildTool\BuildConfiguration.xml
it not works too…
3, C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\UnrealBuildTool have a config file, but it’s empty like the one which in Saved directory.
There are four possible location for this file:
a. UE4/Engine/Programs/UnrealBuildTool
b. UE4/Engine/Programs/NotForLicensees/UnrealBuildTool
c. UE4/Engine/Saved/UnrealBuildTool
d. My Documents/Unreal Engine/UnrealBuildTool
The UBT is looking for it in all four places in the given order and
overrides already read data with the loaded ones, hence d. has the
priority. Not defined classes and fields are left alone.
the package action still using xge
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.RunXGE: Running XGE *******
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe “C:\Users\EAGLE_2\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE4Launcher+Epic+Games+4.7\UAT_XGE.xml” /Rebuild /MaxCPUS=200
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: -----------------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: Xoreax Grid Engine Console 5.0 (build 1496)
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: Copyright (C) 2001-2013 Xoreax Software Ltd. All rights reserved.
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: -----------------------------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: Initializing…
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: --------------------Project: Env_0---------------------------------------------
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: ** For NetTest01-Win64-Development
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: NetTest01.exe
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: LINK : fatal error LNK1181: cannot open input file ‘F:\UE4Launcher\Epic Games\4.7\Engine\Binaries\Win64\UE4Game-Redist-DesktopPlatform.lib’
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: Error executing C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64\link.exe (tool returned code: 1181)
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: ---------------------- Done ----------------------
MainFrameActions: Packaging (Windows (64-bit)): xgConsole:
MainFrameActions: Packaging (Windows (64-bit)): xgConsole: Rebuild All: 0 succeeded, 1 failed, 0 skipped
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 2.5096791s to run xgConsole.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): UE4Build.RunXGE: XGE did not succeed *******
Cheers
Omega