Hey , I would love to help but unfortunately I don’t currently have access to my Development machine and I don’t know if my laptop can handle the engine (I’ll try to install it and see, but it may be a bit harder to diagnose.)
The blueprint I left open was relatively simple, just a tiny bit of vector math leading from an On Begin Play Event node to an Add impulse Node; the only other nodes included were a Multiplication Node (float * vector), a Get node (for a passed in int which was converted to a float), an int to float cast (conversion) node (see previous), and an Get Actor Forward Vector Node (I believe, I could’ve just used a Make Vector Node.)
I will try and access the editor and recreate this script on this computer if I can and I’ll let you know.