4.7.3 Blueprint does not report error information correctly

Hi guys,

Take a simple situation:

if ( player->navTag == nullptr )  
{  
          **// will crash here if player is a nullpter**  
}  

check the attachment

it report construct function has problem.

If error messages is not correct, it’s more harder to debugging when blueprint got more complex.

BTW, don’t press backspace when text box have no focus when you writing…

Cheers
Omega

Hi Omega,

I haven’t been able to reproduce the crash or the errors that you mentioned, however ‘Accessed None’ errors in an empty Construction Script is something that we have been investigating for some time. They are generally cosmetic and will not cause any issues with your project (except for making it a bit harder to debug). It is JIRA UE-3412 in our tracking software.

What concerns me most is the crash. Could you provide a small test project with the crash error for us to investigate further?

Hi TJ,

I can not reproduce this problem in a new project, both pure bp project and cpp project, even destroy actor and use it.

The problem in my current project is not a serious problem too, it does not crash , just can’t find exactly problem source. So I will close this question, thanks for your response.

Cheers
Omega