4.7.2 update messed up UMG in my game.

Hey, as the title says when after I updated to 4.7.2 and opened my project i decided to do a test play to test to see if it still runs as it should.
For some reason all of my UMG buttons and images are visible even though i have them set to hidden in the Blueprints.
The only way i get past this is to compile the blueprints again and it works fine as it should, but i have to do this every time i load the editor.
It also happens when i package my game which I currently can’t fix.

Is there a known reason why this is happening? If so how would i got about fixing it?

If you need anymore information then let me know and I’ll get on it!

Thanks!

It also happened to us, but I think it stopped happening after we compiled all the BPs and restarted the project. It was kind of a sorcery thing though :P.

Hi thanks for the response!

I’ve just gone through and compiled, saved everything and restarted ue4 but the issue has not been resolved! :frowning:

Scratch that. i just disconnected and reconnected a node in each BP and now it seams to be working! Thanks for the help!

Welcome to Hogwarts :).