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[4.7.2] Always same error on Launch/Package on any project.

Hello ,

Please , i really need a little help because , I tried Tappy Chicken project , Sun Temple project , new project & Quick Stater Guide project etc.
I have always same ERROR on Launch Device or Packaging Project !
I do not know what i can doing now , 3 days i watched tutorial , wiki , documentation , forum here …
I uninstalled , installed again sdk etc… Nothin change , same error .



Program.Main: ERROR: ERROR: C:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/google-play-services_lib_rev19 --target android-17
ProcessManager.KillAll: Trying to kill 1 spawned processes.
ProcessManager.KillAll:   UE4Editor
ProcessManager.KillAll: Killing process: UE4Editor
ProcessResult.StopProcess: Process UE4Editor successfully exited.
Program.Main: AutomationTool exiting with ExitCode=1
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED


Off course , i followed the Quick starter Guide , installed :


ANDROID SDK , 
ANDROID NDK  r9c, 
JAVA  jdk1.6.0_45
APACHE-ANT 1.8.2
Downloaded ADB.exe (platform-tools Update from SDK Manager).





/************** USER VARIABLES **************\

PATH 

C:\NVPACK\android-sdk-windows\platform-tools;
C:\NVPACK\android-sdk-windows\build-tools;
C:\NVPACK\android-sdk-windows	ools;
C:\NVPACK\android-sdk-windows;
C:\NVPACK\jdk1.6.0_45\bin;
C:\NVPACK\apache-ant-1.8.2\bin;
L:\Program Files\Java\jdk1.7.0_76\bin;


ANDROID_HOME ................. C:\NVPACK\android-sdk-windows
ANDROID_NDK_ROOT........... C:\NVPACK\android-ndk-r9c
ANT_HOME......................... C:\NVPACK\apache-ant-1.8.2
JAVA_HOME........................ C:\NVPACK\jdk1.6.0_45
NDK_ROOT......................... C:\NVPACK\android-ndk-r9c
NDKROOT........................... C:\NVPACK\android-ndk-r9c

/************** SYSTEM VARIABLES **************\

PATH

C:\NVPACK\apache-ant-1.8.2\bin; 
C:\NVPACK\android-ndk-r9c; 
C:\NVPACK\android-sdk-windows	ools;



Always same here below :

Tappy Chicken ( No need Keystore , Mannifest , siggning …i am wrong ?
Open the project & project launcher :

Note : i tried , Debug Game , Development & Shipping config.

Again and again this Deploying content for Android errors here :



'"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
Running AutomationTool...
Program.Main: Running on WindowsHostPlatform
Program.Main: CWD=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=L:/Users/Chris/Documents/Unreal Projects/TappyChicken/TappyChicken.uproject -noP4 -clientconfig=DebugGame -serverconfig=DebugGame -nocompile -rocket -platform=Android -cookonthefly -nokill -map= -stage -deploy -cmdline= -Messaging -device=Android@FOOK2748GI -addcmdline=-SessionId=1EA4E9594F8F47BA38143C9D2B546EEC -SessionOwner=Chris -SessionName='MID9724 (FOOK2748GI)'  -run -nokill -NoCompile
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=False
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=K:/Program Files/Unreal Engine/4.7
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved/Logs)
InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\Client.log
InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFilesDebug.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_DebugFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
InternalUtils.SafeFileExists: SafeFileExists K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=K:/Program Files/Unreal Engine/4.7
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved/Logs
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=L:\Program Files (x86)\Windows Kits\8.1\
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\AppData\Local\Temp\HarvestEnvVars.txt
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\AppData\Local\Temp\HarvestEnvVars.bat=True
CommandUtils.Run: Run: L:\Users\Chris\AppData\Local\Temp\HarvestEnvVars.bat
HarvestEnvVars: '"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
HarvestEnvVars: ou externe, un programme ex?cutable ou un fichier de commandes.
HarvestEnvVars:
HarvestEnvVars: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET>call "L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
HarvestEnvVars:
HarvestEnvVars: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET>set  1>"L:\Users\Chris\AppData\Local\Temp\HarvestEnvVars.txt"
CommandUtils.Run: Run: Took 1,4810847s to run HarvestEnvVars.bat, ExitCode=1
CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=L:\Windows\Microsoft.NET\Framework\
CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
WindowsHostPlatform.SetFrameworkVars: FrameworkDir=L:\Windows\Microsoft.NET\Framework\
WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=L:\Windows\Microsoft.NET\Framework\
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
InternalUtils.SafeFileExists: SafeFileExists L:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandEnvironment.SetupBuildEnvironment: L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=L:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
CommandEnvironment.LogSettings: Command Environment settings:
CommandEnvironment.LogSettings: CmdExe=L:\Windows\system32\cmd.exe
CommandEnvironment.LogSettings: EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
CommandEnvironment.LogSettings: HasCapabilityToCompile=True
CommandEnvironment.LogSettings: LocalRoot=K:/Program Files/Unreal Engine/4.7
CommandEnvironment.LogSettings: LogFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved/Logs
CommandEnvironment.LogSettings: MountExe=L:\Windows\system32\mount.exe
CommandEnvironment.LogSettings: MsBuildExe=L:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.LogSettings: MsDevExe=
CommandEnvironment.LogSettings: RobocopyExe=L:\Windows\system32\robocopy.exe
CommandEnvironment.LogSettings: TimestampAsString=2015-03-15_14.59.54
CommandEnvironment.LogSettings: UATExe=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe
ProjectUtils.CleanupFolders: Cleaning up project rules folder
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from K:\Program Files\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
Platform.InitializePlatforms: Creating placeholder platform for target: Mac
Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
Platform.InitializePlatforms: Creating placeholder platform for target: PS4
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
CommandUtils.InitP4Support: Initializing AllowSubmit.
CommandUtils.InitP4Support: AllowSubmit=False
CommandUtils.InitP4Support: Initializing P4Enabled.
CommandUtils.InitP4Support: P4Enabled=False
CommandUtils.InitP4Support: P4CLRequired=False
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
ProjectUtils.DetectTargetsForProject: Looking for targets for project L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
ProjectUtils.DetectTargetsForProject: Searching for target rule files in L:\Users\Chris\Documents\Unreal Projects\TappyChicken
ProjectUtils.DetectProjectProperties: Loading ini files for L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: BaseArchiveDirectory=L:\Users\Chris\Documents\Unreal Projects\TappyChicken\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: Cook=False
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=
ProjectParams.ValidateAndLog: CookOnTheFly=True
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=False
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: Deploy=True
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: Package=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Android
ProjectParams.ValidateAndLog: ProjectBinariesPath=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Android
ProjectParams.ValidateAndLog: ProjectGameExeFilename=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Android\UE4Game
ProjectParams.ValidateAndLog: ProjectGameExePath=K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Android\UE4Game
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
ProjectParams.ValidateAndLog: Rocket=True
ProjectParams.ValidateAndLog: Run=True
ProjectParams.ValidateAndLog: ServerConfigsToBuild=DebugGame
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesCEF3=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
Project.Cook: ********** COOK COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs\Client.log
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
InternalUtils.SafeFileExists: SafeFileExists K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Editor.exe=True
CommandUtils.Run: Run: K:\Program Files\Unreal Engine\4.7\Engine\Binaries\Win64\UE4Editor.exe "L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject" -run=cook -targetplatform=Android -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=L:\Users\Chris\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs\Server.log -SessionId=1EA4E9594F8F47BA38143C9D2B546EEC -SessionOwner=Chris -SessionName='MID9724 (FOOK2748GI)'
Project.Cook: Waiting a few seconds for the server to start...
Project.Cook: ********** COOK COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ArchiveDirectory = Android
Project.LogDeploymentContext: RawProjectPath = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Android
Project.LogDeploymentContext: LocalRoot = K:\Program Files\Unreal Engine\4.7
Project.LogDeploymentContext: ProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken
Project.LogDeploymentContext: PlatformDir = Android
Project.LogDeploymentContext: StageProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: ShortProjectName = TappyChicken
Project.LogDeploymentContext: StageDirectory = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
Project.LogDeploymentContext: RuntimeRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: RuntimeProjectRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
Project.LogDeploymentContext: PakFileInternalRoot = ../../../
Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
Project.LogDeploymentContext: End Deployment Context **************
InternalUtils.SafeFindFiles: SafeFindFiles K:\Program Files\Unreal Engine\4.7\Engine\Build build.properties False
InternalUtils.FindFiles: FindFiles K:\Program Files\Unreal Engine\4.7\Engine\Build build.properties False
InternalUtils.SafeFindFiles: SafeFindFiles K:\Program Files\Unreal Engine\4.7\Engine\Intermediate\UAT\Android UE4CommandLine.txt False
InternalUtils.FindFiles: FindFiles K:\Program Files\Unreal Engine\4.7\Engine\Intermediate\UAT\Android UE4CommandLine.txt False
InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\UE4CommandLine.txt
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build\build.properties
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
InternalUtils.SafeWriteAllLines: SafeWriteAllLines K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt
InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build
InternalUtils.SafeCopyFile: SafeCopyFile K:\Program Files\Unreal Engine\4.7\Engine\Build\build.properties L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build\build.properties
InternalUtils.SafeCopyFile: SafeCopyFile K:\Program Files\Unreal Engine\4.7\Engine\Intermediate\UAT\Android\UE4CommandLine.txt L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\UE4CommandLine.txt
InternalUtils.SafeWriteAllLines: SafeWriteAllLines L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt=True
InternalUtils.SafeCopyFile: SafeCopyFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt K:\Program Files\Unreal Engine\4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_DebugFiles.txt
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ArchiveDirectory = Android
Project.LogDeploymentContext: RawProjectPath = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Android
Project.LogDeploymentContext: LocalRoot = K:\Program Files\Unreal Engine\4.7
Project.LogDeploymentContext: ProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken
Project.LogDeploymentContext: PlatformDir = Android
Project.LogDeploymentContext: StageProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: ShortProjectName = TappyChicken
Project.LogDeploymentContext: StageDirectory = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
Project.LogDeploymentContext: RuntimeRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: RuntimeProjectRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
Project.LogDeploymentContext: PakFileInternalRoot = ../../../
Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
Project.LogDeploymentContext: End Deployment Context **************
Project.Package: ********** PACKAGE COMMAND STARTED **********
Project.Package: ********** PACKAGE COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
Project.Deploy: ********** DEPLOY COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ArchiveDirectory = Android
Project.LogDeploymentContext: RawProjectPath = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Android
Project.LogDeploymentContext: LocalRoot = K:\Program Files\Unreal Engine\4.7
Project.LogDeploymentContext: ProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken
Project.LogDeploymentContext: PlatformDir = Android
Project.LogDeploymentContext: StageProjectRoot = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: ShortProjectName = TappyChicken
Project.LogDeploymentContext: StageDirectory = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
Project.LogDeploymentContext: RuntimeRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: RuntimeProjectRootDir = L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
Project.LogDeploymentContext: PakFileInternalRoot = ../../../
Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
Project.LogDeploymentContext: End Deployment Context **************
InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True
CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s FOOK2748GI  shell getprop ro.product.cpu.abi
CommandUtils.Run: Run: Took 0,0710041s to run adb.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True
CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s FOOK2748GI shell dumpsys SurfaceFlinger
CommandUtils.Run: Run: Took 0,1020058s to run adb.exe, ExitCode=0
UEDeployAndroid.MakeApk:
====15/03/2015 15:00:02====PREPARING TO MAKE APK=================================================================
'"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
Building Java with SDK API level 'android-17'
UEDeployAndroid.CheckDependencies: L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Binaries\Android\TappyChicken-Android-DebugGame-armv7-es2.apk is out of date due to newer input file K:\Program Files\Unreal Engine\4.7\Engine\Build\Android\Java\AndroidManifest.xml
UEDeployAndroid.MakeApk: Performing complete package - wiping L:\Users\Chris\Documents\Unreal Projects\TappyChicken\Intermediate/Android/APK, except for predexedLibs
UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
UEDeployAndroid.UpdateProjectProperties:
====15/03/2015 15:00:03====UPDATING BUILD CONFIGURATION FILES====================================================
'"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\Chris\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: C:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/google-play-services_lib_rev19 --target android-17
Stacktrace:    ? UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute)
   ? UnrealBuildTool.Android.UEDeployAndroid.UpdateProjectProperties(String UE4BuildPath, String ProjectName)
   ? UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
   ? UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
   ? AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
   ? Project.Deploy(ProjectParams Params)
   ? BuildCookRun.DoBuildCookRun(ProjectParams Params)
   ? BuildCommand.Execute()
   ? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
   ? AutomationTool.Automation.Process(String] CommandLine)
   ? AutomationTool.Program.MainProc(Object Param)
   ? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
   ? AutomationTool.Program.Main()
Program.Main: ERROR: ERROR: C:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/google-play-services_lib_rev19 --target android-17
ProcessManager.KillAll: Trying to kill 1 spawned processes.
ProcessManager.KillAll:   UE4Editor
ProcessManager.KillAll: Killing process: UE4Editor
ProcessResult.StopProcess: Process UE4Editor successfully exited.
Program.Main: AutomationTool exiting with ExitCode=1
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED


Thank

EDIT : Launch or package still the same error on any projects - UE4 AnswerHub

Are you using the github version of the engine? Or binary (launcher)?

If you are using github version make sure you compile the android binaries in visual studio, Having Android as platform and Development, or Shipping (depending what your deploying as, most likely development)

I am guessing you checked this but, i noticed you do have a handful of custom paths (L drive and K drive, are those lined up sdk install directories)?

Have you tried other means of trying to launch the game, can you package it without any errors or is it only when trying to launch on device?

Hello KRushin ,

Omg ! a little help :rolleyes: Thank you so much KRushin , i really appreciate . But i am not a c++ programer , so i am using Binary .

My Custom path are :



C:\ Windows XP 
E:\ 
K:\Program Files\Unreal Engine
L:\Windows 7


**Note : ** i downloaded again and Verifing Unreal Engine via Launcher and installed all SDK , ndk , Ant and Java etc. within windows 7 partition => L:
Still same error again .

Maybe , You think that Windows 7 and Sdk on L:\ and Unrealengine on K:\ is the problem ?
Alway error with:


ERROR: C:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/google-play-services_lib_rev19 --target android-17

But google-play-services_lib_rev19 folder has been installed here :

Thank for your help.

Did you make sure your SDK was installed on the C drive so you do have a C:/NVPACK/ folder with all the NDK/and all the other libraries?

Can you package the game without errors? or is it only when using game launcher/deploy on device?

Hi Krushin,

I just installed all to L:\NVPACK with all the NDK/and all the other libraries yes , Same error .
Nop , i can not package anything , it’s alway the same error , it’s strange.

Probably , to night , i will deleting all Unreal Engine & SDK for a really new installation again because now , i saw , i can not create new C++ project because error.

Note : i can create new c++ project in Unreal 4.6.1 but no Android package & launch, same error.
Thank

Hi ChrisTm,

Just to try and narrow this down a bit, can you try packaging through the editor itself and not the Project Launcher/Unreal Frontend? Here is a step by step if you aren’t familiar with. Just to keep variables to a minimum, can you package the Tappy project for development in ETC1, and then deploy the apk to the device via the batch file? The project launcher/UFE can sometimes be a bit finicky, and this will help us rule that out as a possible cause of your problem.

Hello wittlief ,

Effectivly , i am not familiar with Android API.
To be clear , i just followed the step by step and many wiki , tutorials and documentation.

Here below, what I have done :
1. I deleted the old Tappy Chicken project
2. Opened launcher and created a clean Tappy Chicken project in my document/Unreal Project
3. Open Unreal engine 4.7.2 and choose Tappy Chicken project
4. Checked*** File/Package Project/Build Configuration/Development*** ok
5. Hit *** File/Package Project/Android/Android (ETC1)***
6. Packaging process stopped again on Error :



Program.Main: ERROR: ERROR: l:/NVPACK/android-sdk-windows/tools/android.bat failed with args --silent update lib-project --path JavaLibs/google-play-services_lib_rev19 --target android-19
etc..
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED


I really have not chance because, it’s the first time i got problem that i cann’t solve by myself.

Thank you so much wittlief for your help.

Hello,

i updated Unreal Engine to 4.7.3.
I try to keep calm but it’s same…

Voila , thank you

Hi ChrisTM,

I’m pretty sure it’s an issue with your TADP setup, but I don’t know exactly what part of your setup is wrong. Can you see this thread where a user had a similar problem and see if that helps? Also, what version of TADP are you running?

Hi wittlief ,

I followed exactly the Android quick start guide :


K:\Program Files\Unreal Engine\4.7\Engine\Extras\Android	adp-2.0r8-windows.exe

It’s something i already thinked and done , but yesturday , i downloaded all tools & updates again and nothin change , same error.

Thank you

Note : I deleted more 200 Repertory/folder with ‘Android’ name and hit verifying via launcher , i do same and fixed my issue “Unable to create any C++ project”
but not working for this android issue :confused:

Last investigation for me :

I am downloading Tappy CHicken for 4.6.1 and i will try !
Now , i thinked at Microsoft library & sdk , maybe i missed something or uninstalled sdk .
Please , some one can tell me if something wrong here below ?

I don’t see any SDK 2 , sdk 3,5 … have you installed this ?

Thank

Uh i am getting same stuff on iphone while samsung tablet, ipad and nvidia shield just do fine.
I think this is something broken on epics side, we probably get hotfix soon.

Hi Nawrot,

At the moment , the problem is , i can not ‘package’ any project :frowning: .
I tried some DOS command via “adb.exe” to push apk file to my tablet device. It’s worked perfectly , so , my device & driver working just fine.

I hope too.

Thank you Nawrot

Is the issue related to this at all? 4.7 causes a problem with Asserts on Android, basically it crashes but never tells you why, unless you use the Android log (which is a pain). Never used to be the case in 4.6

Hi TheJamsh ,

It’s not the same issue

Thank you

Hey,

I installed a clean Windows 7 without any custom path , all Windows Ultimate SP1 x64 ,Microsoft Visuel c++ 2013 , Unreal Engine 4.7.4 & sdk will be installed on C:/
I don’t like that , It’s really not good for performence but i will try like this.

See you next later.

Finaly it’s work !

So , what is the problem ? Unreal Engine don’t like custom path ? Dual boot , Multi boot , multi OS ?

I have 12 warning message about :


MainFrameActions: Packaging (Android (ETC1)): ====03/04/2015 13:21:46====PERFORMING FINAL APK PACKAGE OPERATION================================================
MainFrameActions: Packaging (Android (ETC1)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\auth\GoogleAuthUtil.class(com\google\android\gms\auth:GoogleAuthUtil.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\common\api\GoogleApiClient.class(com\google\android\gms\common\api:GoogleApiClient.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\common\GooglePlayServicesUtil.class(com\google\android\gms\common:GooglePlayServicesUtil.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\ads\AdRequest.class(com\google\android\gms\ads:AdRequest.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\ads\AdView.class(com\google\android\gms\ads:AdView.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\ads\AdSize.class(com\google\android\gms\ads:AdSize.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\ads\AdListener.class(com\google\android\gms\ads:AdListener.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\plus\Plus.class(com\google\android\gms\plus:Plus.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\ads\AdRequest$Builder.class(com\google\android\gms\ads:AdRequest$Builder.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\plus\Account.class(com\google\android\gms\plus:Account.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\auth\UserRecoverableAuthException.class(com\google\android\gms\auth:UserRecoverableAuthException.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] warning: com\google\android\gms\auth\GoogleAuthException.class(com\google\android\gms\auth:GoogleAuthException.class): major version 51 is newer than 50, the highest major version supported by this compiler.
MainFrameActions: Packaging (Android (ETC1)):     [javac] It is recommended that the compiler be upgraded.
MainFrameActions: Packaging (Android (ETC1)):     [javac] Note: Some input files use or override a deprecated API.
MainFrameActions: Packaging (Android (ETC1)):     [javac] Note: Recompile with -Xlint:deprecation for details.
MainFrameActions: Packaging (Android (ETC1)):     [javac] 12 warnings

Java is the problem ?

Thank

No, you can ignore the warnings. “(note: it’s safe to ignore javac obsolete warnings)” above them in the log.

Ok , Thank you Chris Babcock