So I have a test project set up to have two SceneCapture2D assets with their own render target textures. These render target’s textures are rendering one another’s scene and applied to a material on to a plane. I changed the settings to from HDR to ‘Final Color (LDR with PostProcess)’ and ticked on ‘Capture Every Frame.’
I was still able to see the updates on my material when I played, however in the viewport the image is stationary. Even when toggling on ‘Realtime’ in the viewport the image is still stationary. It is only when you play will you see the updated frames on your texture/material.
Would you mind showing me how you have your scene and material set up. I can give you some screenshots of my own project to show you how I set my own.
Outside Render Target
Wooden Room Render Target
Material Set Up
I hope this helps resolve your issue. Let me know if you are still having problems.
Thanks,
.