[4.6] Launch Crash / Errors

Hello!

I’ve recently upgraded to 4.6 and when deploying to Android my App crashes instantly, is there a way to see mobile logs? (I can see the file system of the phone, but where is the actual log?)
So I tried to launch for Windows and when running that one, I get a lot of “Default Property warnings and errors” like this: (But at least it starts after I hit the ok-button of the window that shows these errors/warnings)

Error: CDO Constructor: Failed to find
Blueprint'/Game/Blueprints/Effects/DefaultExplosionBP.DefaultExplosion.BP'

etc…
I know that means that my static constructors from the c++ don’t find the Blueprints, but the Editor DOES find them (at least I don’t get errors at Editor startup).
Any ideas how to fix that? (Especially the mobile part :wink: )
Thanks in advance :slight_smile:
Regards

Small update:

Somehow (?) it doesn’t crash anymore on my phone, yet there are problems that (I guess) are related to the Default Blueprint Finder stuff stated above, appreciate any ideas :slight_smile:

Furthermore, the CDO Errors only happen for Blueprints, when using the same Code for Sprites f.e. it works like a charm …

This helpful post answered my question :slight_smile: