After update from 4.5.1 to 4.6.0 I’ve started to have problem with running a game on iOS.
After the game launch during the splash screen the message alert pop-up:
Failed to open descriptor file '../../../MyGame/MyGame.uproject'.
For troubleshooting, please go to https://docs.unrealengine.com/latest/INT/Platforms/IOS/GettingStarted/index.html
After that the game freeze.
I’m deploying the game on iPad3 (iOS 7.1.2) from Development Editor using Launch button. I’m building from PC (Windows 7) using Unreal Remote Tool.
The first strange thing is that I can see in logs transfer like:
... Transferred 57344 KB of 58232 KB
Finished copying to '/PublicStaging/MyGame.tmp.ipa' in 2,92 s
But the ipa file in Binaries\IOS has 107917 KB
Anyway, even when I install the game using iTunes and this bigger ipa the issue is still there.
Could I receive any clue what could happen?
The log from build/cook/deploy: link text