[4.6] Editor crashes randomly

Earlier I had a problem with the project crashing on start and believe it was due to having interfaces with class inputs. I was able to get around that by changing the inputs to use an actor instead. Now, I’m having another problem with the editor crashing randomly.

I can’t see much of a pattern of what is causing it. Sometimes it crashes when I compile blueprints, and sometimes it crashes when I am playing the game in the viewport.

Hi ,

Both the callstack and log call to a blueprint named BP_GridTile_C_0 and mention that is calling a function from another class called TRASHCLASS_GridTile. Make sure that you are properly casting between the two functions and that you don’t have any circular dependencies between these classes.

Hi ,

We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.