Hey Guys! I’m working on a project in 4.6 and it keeps crashing whenever I click on the PIE button.
It started when I was working on a trace function, which compiled properly. But when I clicked the play button it crashed. So, I started it once again and deleted the entire function and compiled. Now, everything is similar to that of the good old working version. However, it still crash my editor on play.
From the Callstack it looks like UE4 is detecting an infinite loop. The editor should detect infinite loops and warn you on compile, but double check your blueprint and see if you can find anything that could be causing it.
Also, could you get your Crash Log and DMP files, zip them, and post them here?
I’ve created the entire blueprint from scratch. It was a bit of copy paste, but it was worth it. Deleted the previous blueprint entirely and it all works fine.
All’s well that ends well.
Thanks for your time and support anyways.