I changed in Cef3.build.cs
if (Target.Platform == UnrealTargetPlatform.Win64 && WindowsPlatform.Compiler != WindowsCompiler.VisualStudio2012)
to:
if (Target.Platform == UnrealTargetPlatform.Win64 && WindowsPlatform.Compiler != WindowsCompiler.VisualStudio2012 && Target.Configuration != UnrealTargetConfiguration.Debug)
And I’m able to compile the engine with DEBUG crt libraries.
But it would be nice to have CEF compatible with MDd_DynamicDebug.
Besides, in 4.7:
- Added a debug version of the Chromium Embedded Framework (CEF) DLL wrapper library to avoid problems when using debug C Runtime Library (CRT)