[4.6] 3d UMG panels aren't catching clicks from client on a multiplayer setup

Finally has not effective solution, I did a SET CUSTOM HIT. Now all works, hover and click. But if you let Widget Interaction as Mouse, in multiplayer setups not work any second CLICK or HOVER. first always will do hovered or click, but if you changed to another widget ( widget index or try to click in other button, system stop work, hovered or clicked)

I recommend to everyone to create a CUSTOM HIT, is relatively simple, only shot a trace from motioncontroller to forward vector + units as you like trace lenght, set HIT result as SET CUSTOM HIT, and set widget interaction mode as custom.

Of course, all of this in VR, in Desktop Mode works fine.

And is how i resolved this issue.

Thanks Constantin for help, for this i love unreal community. Always ready to help.