I’ve encountered a bug in UE4 4.6.1 with UMG. Steps to reproduce the bug:
- Create a new Widget Blueprint
- Create an array variable (my type was “Button”)
- Drag the array variable in and get a Set-Node
- Drag the Set-Pin out and create a Make Array node
- Add some buttons from the Widget into the Make Array and connect the Setter node with some Event like Event Construct
- Compile and crash!
Regards
Hello ,
I was unable to reproduce this issue on my end. I have a few quick questions for you that will help narrow down what issue it is that you are experiencing.
Steps I used to try and reproduce this issue:
- Created a new widget blueprint in 4.6
- Added two buttons in the designer tab (BtnA and BtnB)
- Added a new button variable (ArrayVar)
- Made this variable into an array
- Pulled a “Set ArrayVar” into the event graph
- Dragged off the array pin of the “Set ArrayVar” to create a “Make Array” node
- Dragged a “Get BtnA” and a “Get BtnB” node into the graph
- Attached BtnA and BtnB to the “Make Array” node
- Added an “Event Construct” to the graph
- Dragged off the execution pin of the “Event Construct” and attached it to the input of the “Set ArrayVar” node
Quick questions:
- Can you reproduce this in a clean project?
- Are there any differences in the way that I tried to reproduce this bug?
- If there are, could you provide any steps that I may have missed?
- Are you receiving any errors before the crash?
- Could you provide your dxdiag?