I have just opened my project in UE 4.7 and the performance dropped to a crawl when launching the game. There were no issues in 4.6.1. I don’t have very much in the project so far mostly UMG (quite alot of UMG) and around 30 scenecaptures, but they are all turned of. I turned the profiler on and got this:
Further analysis shows that RHIMETHOD_EndDrawingViewport_Flush takes about 350ms pr frame. Is there anything I can to to find out why it is slowing my game down so much?
SOLVED - it turns out that in 4.7 the scenecapturecomponent 2D can’t be tured off by unchecking Auto Activate. Using Visibilty to turn off Scenecapture 2D.
SOLVED - it turns out that in 4.7 the scenecapturecomponent 2D can’t be tured off by unchecking Auto Activate. Using Visibilty to turn off Scenecapture 2D.