[4.6.1] Returning reference to structure gives error

Hi Wallenstein,

Blueprints don’t actually know what const means, so if this is only being used in Blueprints, the const keyword doesn’t help much. What I did find that worked in this case is instead of using const struct FTestStruct& AMyActor::GetTestStruct() const, use const struct FTestStruct AMyActor::GetTestStruct() const instead. Leaving the & out seems to allow this to work as expected.