4.6.1 Open Level Crash on IOS?

Good afternoon I have a problem on 4.6.1 blueprints (MAC OS) the project in case of return to the main menu takes off. In case of package of the developer everything works well tried to pack into shipping from the main menu the input in level works normally and in case of return from level game takes off for the main menu, in package of the developer everything works as it is necessary. That it can be prompt!!! Thanks in advance!!!

Howdy Ivanov,

Thank you for reporting this issue. I am going to need a bit more information before I begin to investigate what may be occurring for you. Would this be a Binary or Source build of 4.6.1? Also, Is there a way that I may be able to reproduce this internally to see the errors, like a step by step walk-through?

Any additional information would be greatly appreciated.

Thanks and have a great day!

Good afternoon!
Thanks for your response! I try to recreate a problem in other project but for some reason it is impossible to make it! In the project I recreated Main Menu level all beginning to work until started adding there static mesh only added them a problem at once arose again! Whether there can be it called that the project was initially created on 4.5? I will try to recreate a problem in other project and to send you the link!
Thanks in advance!

Sounds great Ivanov! Just let me know when you are able to recreate the project. If you would like to keep it private, you can send it to me here, via the forums: https://forums.unrealengine.com/member.php?4890-Sean-Gribbin

Thanks!

Hey Ivanov,

Just wanted to check in with you and see if you were able to replicate this issue is a new project. Be sure to let me know when you get the chance so that I may be able to further investigate.

Thanks and have a great day!

Hello Sean!
Just I deal with this issue to reproduce this problem! Simply the project in which a problem, already in appStore, for it I that solved a problem having created new level and having deleted all mesh from it and everything earned. But the problem as that all the same remained and I try to recreate it in the test the project. I will try to make it as soon as possible!
Thank you that remember my problem! Have a nice day!!!

Hey Ivanov,

Just wanted to check in with you. Since we last talked we have released the full version of 4.7 and, as of today, have released the first hotfix for that version. If you get the opportunity, would you be able to test your issue on this new release. Please let me know the outcome of your test.

Thanks and have a great day!

Hey Ivanov,

I am going to be marking this issue as resolved for the time being. Please feel free to reopen this issue once you have been able to recreate this error in a sample project. If the error is no longer occurring, please also let me know so that I can close out this issue for tracking purposes.

Thanks and have a great day!