4.6.1 Crashes on Launch

I get this callstack after the editor loads to 29% I am in the middle of an art test for a job and this is driving me insane. I just bought this ■■■■ thing and it doesn’t work.

MachineId:F63E6AC14119EF8E025ECF91E343E159
EpicAccountId:

Unknown exception - code c0000028 (first/second chance not available)

ntdll + 841704 bytes
ntdll + 455916 bytes
kernel32 + 197902 bytes
msvcr120 + 487834 bytes
UE4Editor_ImageWrapper + 207131 bytes
UE4Editor_ImageWrapper + 175827 bytes
UE4Editor_ImageWrapper + 172990 bytes
UE4Editor_ImageWrapper + 174560 bytes
UE4Editor_ImageWrapper + 75121 bytes
UE4Editor_ImageWrapper + 72306 bytes
UE4Editor_ImageWrapper + 63193 bytes
UE4Editor_SlateRHIRenderer + 397009 bytes
UE4Editor_SlateRHIRenderer + 396542 bytes
UE4Editor_SlateRHIRenderer + 270913 bytes
UE4Editor_SlateRHIRenderer + 384910 bytes
UE4Editor_Slate + 676274 bytes
UE4Editor!FEngineLoop::PreInit() + 9924 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1321]
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Moved to Bug Reports section.

Hey kurtophecles -

How are you launching the Editor via the launcher or via a compiled Github? If you are using the launcher, go into the library tab and verify the build of the engine and if from GitHub rebuild the solution. I suspect that something has become corrupted in the engine itself and need to be fixed either through a verify and re-download fix or from a recompile.

Let me know -

Eric Ketchum

I used both the launcher and the exe. I ended up restarting and it somehow started working again, and I can’t understand why…