[4.6.1] Calling blueprint function library function inside macro library causes crash in standalone

Hi

Thanks for report! I was able to reproduce this crash internally and have created a bug report for developers to look over (UE-7334). I would expect a function from a Function Library to work inside a macro from a Macro Library as well, and it seems to work most of time but not in Standalone Game. For now, your workaround is your best bet. I will let you know when I see an update on bug report. Thanks!