So i updated to 4.6.1 and suddenly everything related to non-UMG blueprints immediately crashes the editor. Trying to open the blueprint list crashes with a blank crash report.
For some reason, opening a UMG widget blueprint first allows me to then open up different blueprints and view the list, however it is less stable too.
I’m also having this problem. It seems to happen mainly in my Anim BPs and Xendran’s workaround seems to be the only way I can keep the Persona window open. I’ve also upgraded from 4.6 to 4.6.1 when this started happening.
Uh… I had a function called “Use” in an actor blueprint that was never used or placed. I deleted that and all problems are solved…
???
Okay then…
EDIT: And now it’s randomly stopped working again. When i try to make changes to the defaults of the variables in my rMasterSkillBlueprint they keep getting reset (except for one…)
EDIT: Found the problem. I forgot that i had actually made my skills based off of rMasterSkillBlueprint when they should have just been generic actor blueprints. I was messing around adding my masterSkillStruct variables to the rMasterSkillBlueprint and it was causing issues.